For Everyone having the stuck at midnight on the 0th day of the 0th month, I am 99% certain that I know what's happening. Even though it is not throwing an error, SUP F4SE, on which this mod depends upon, is not update for Next-Gen, and is labeled as broken in Next-Gen on it's mod page.
has anyone been able to figure out how to fix the time sync not working correctly just wondering as i do want to try this but i have heard that people have been having issues with the time and date being stuck at midnight new years eve in game time so if anyone has a fix to this issues im open to suggestions
I really want to use this, but is there any reports of broken quests, weather or survival difficulty issues? I dont want to break my game with over 300 mods installed, lol ?
i used it and it works great for survival syncing time date and month but in survival you will never get a rested bonus as the time sync breaks sleeping but you can turn off the time sync to and match it with the seasons change mod works together perfect i do hope to see a fix for the time sync feature as it would be awesome to hop in in the morning it be day then hop on in the evening it be night
generally, weather will not change as quickly (so if u have a radstorm, tough luck, you cant sleep through it). also, SOME insignificant stuff like cages (which is significant for me, the reason i disabled this mod) and maybe food production (but i never had a problem with it) require time to pass.
you can wait and sleep, and things will still move around while u wait, but never the time and weather.
overall, INCREDIBLY FUNCTIONAL AND FUN, minus occasional bugs (like the cages, which is sad for me cuz i really like the cage)
Man I really wan't to try this out, but after having read all comments, I kinda wish someone who's played it for a longer playthrough would step up and do an AMA xD
Definitely seems like this does mess with settlement production since it's linked to the time which takes irl time to end. If that and quests was somehow separated from the in game time I'd use this. I have trouble following a good sleep pattern and having it be linked to the actual time incentivizes me to actually go to sleep.
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just wondering as i do want to try this but i have heard that people have been having issues with the time and date being stuck at midnight new years eve in game time so if anyone has a fix to this issues im open to suggestions
Great concept though, kudos for that
also, SOME insignificant stuff like cages (which is significant for me, the reason i disabled this mod) and maybe food production (but i never had a problem with it) require time to pass.
you can wait and sleep, and things will still move around while u wait, but never the time and weather.
overall, INCREDIBLY FUNCTIONAL AND FUN, minus occasional bugs (like the cages, which is sad for me cuz i really like the cage)
I am wondering though what happens when someone tells me to come tommorow ingame. Does it mean I'd need to came actually next day irl?