im sure there are still the hard core legacy haters that dont want ppl to use them in fo4, because they hated us using them on our fo1st servers as it was.
Grow up bruh, it was the one piece of fun gameplay in that dumpster fire of a game, youre like the kid who stomps over the other kid's sandcastle at the beach
same thing. wish the mod creator would have given the console commands for us to add them to our inventory. at this point i think there just trolling.
edit: so i looked in the mod file and got the item i.d's so i could give my self the items with console comands player.addItem ( item i.d ) ( # you want) with out brackets.
they are 0D00F9A flamer 0D00F9C musket 0D00F9E plasma gyb 0D00F9F alien blaster 0D00FA0 Cryolator 0D00FAE gat laser 0D00FB1 institute laser.
i gave my self one of each of them in game. and none of them have the explosive effect.
most of the time in game i would use non legacies. but ngl, legacies sure came in handy when you're on a map with a bunch of crappy builds who can't finish daily ops under 8min, no one gets on the pylons (they all just try to shoot while imposter is invulnerable) so you have to pull tank and assault duty, or have to mop up the queen with 2 min left. full disclosure: i haven't played in a while, so i don't have much skin in that game anymore. maybe the game got better and there isn't as much need for lego daddy to come through to save the event from timing out? lol
btw, has this been confirmed yet? or is this still just on pts?
As a FO76 player who gets somewhat salty seeing noobs who can't aim have it easy with these weapons, I have to say I'm glad it's finally happening. They should've done that long ago.
What does FO76 have to do with FO4 though? Am I missing something here? These weapons you listed already exist in FO4 and they won't be going anywhere. Did you mean to say they're removing them with the upcoming FO4 update? And if yes, where'd you get that info from? There was no official post stating anything as such that I'm aware of.
EDIT: Yes, to clarify, they're just removing the explosive legendary effect from them in FO76, not the weapons completely. I still don't understand how this is related to FO4/this mod though.
Is it about stat changes? You can't remove laser and plasma weapons from a Fallout game, surely. Laser muskets, Institute lasers and the Cryolator though, they wouldn't even exist.
Bethesda isn't removing these weapons. There was a bug that allowed these weapons to spawn with the Explosive legendary effect. The explosive damage scaled weird on energy weapons and did way too much damage. Instead of fixing the weapons, Bethesda removed the explosive effect from the new drops but the weapons that had dropped are still around.
19 comments
found but they are empty
edit: so i looked in the mod file and got the item i.d's so i could give my self the items with console comands player.addItem ( item i.d ) ( # you want) with out brackets.
they are
0D00F9A flamer
0D00F9C musket
0D00F9E plasma gyb
0D00F9F alien blaster
0D00FA0 Cryolator
0D00FAE gat laser
0D00FB1 institute laser.
i gave my self one of each of them in game. and none of them have the explosive effect.
full disclosure: i haven't played in a while, so i don't have much skin in that game anymore. maybe the game got better and there isn't as much need for lego daddy to come through to save the event from timing out? lol
btw, has this been confirmed yet? or is this still just on pts?
and I love the salt, like this mod, its funny af seeing the cryhards sobbing and seething
What does FO76 have to do with FO4 though? Am I missing something here?
These weapons you listed already exist in FO4 and they won't be going anywhere.
Did you mean to say they're removing them with the upcoming FO4 update? And if yes, where'd you get that info from? There was no official post stating anything as such that I'm aware of.
EDIT: Yes, to clarify, they're just removing the explosive legendary effect from them in FO76, not the weapons completely. I still don't understand how this is related to FO4/this mod though.
:confused:
You can't remove laser and plasma weapons from a Fallout game, surely.
Laser muskets, Institute lasers and the Cryolator though, they wouldn't even exist.
Summarizing : ???