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BatterPurifier

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BatterPurifier

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6 comments

  1. VeohTech
    VeohTech
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    • 1 kudos
    Ok I sadly have to say it seems it doesn't work like this.

    First I thought maybe I'm too low since I've currently started a new game.
    But the MP5 doesn't show up on any vendor or enemy, even though the notice appeared it was implanted into the levled list, as also the crafting at the chemstation disapeared.

    If deactivating your esp. file the gun appears as usual at the chemstation and else. Seems it needs to just replace the warfighter esp instead of installing another "mod".
    __
    Btw. looking into it in FO4 Edit, the vallue of the guns object modefications are still TOOO exaggerated high.
    I recomment to adjusting this, too, to not break the whole game if finding 2-3 of enemies, and you can buy whole vendors empty if you sell them.
  2. VeohTech
    VeohTech
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    Honestly I never catched this mod out of all the mods Sadly...

    It's true, I also like the MW MP5 Submod better than any other MP5 mods (ok except maybe for complex) out there, especially because it standardly using the vanilla 38. ammo type since ammo type changing barrels or alike will conflict with the loads of ammo mod which I'm using.
    And also had to change and delete many things from it to make it fitting into my game - making me believe I kinda would have gotten better of if I just had deleted the ammo changing barrels of the MP5 complex mod... 😆

    Damage was really excessive OP high, even without the "prestige" stuff.
    In addition I didn't like the unrealistically zoom in if you're just using a dot sight or iron sight.
    Also changed the gunsound since for me the original sound was too silent and didn't sound very powerful.
    - only thing I left in were the "perks" because I was using the strengh perk as an emergency case for fast travel to a vendor. xD

    Well that said, I'm not god with leveled list integration, nor the balancing of it.
    And honestly the worst, why creating skins if you only can cheat it in by console...
  3. Mimicry
    Mimicry
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    • 8 kudos
      Much respect for taking on the thankless (and thus often overlooked) task of integrating equipment into the world of Fallout 4 in a realistic and believable manner!
    1. BatterPurifier
      BatterPurifier
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      • 6 kudos
      Thanks, lad! I will most likely do this to other weaponry, i just need to find another weapon that catches my eye.
  4. fraquar
    fraquar
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    • 24 kudos
    Hehe, I'd argue if you can craft a masterpiece factory made weapon at a chem station - that is pretty much the functional equivalent of cheating anyway.    It's the very reason I remove the crafting recipes from every weapon mod - it makes literally 0 sense unless said mod is a pipe gun type mod.
    1. BatterPurifier
      BatterPurifier
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      • 6 kudos
      Yeah i agree, it's not much better that it's scattered around the wasteland, but it still beats you just shoving glue, a few tin cans and some screws to make a H&K masterpiece