Fallout 4

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  • Editing the Default Values

    If you're not happy with the default damage values, it's very easy to change them with FO4Edit.

    The Math

    The formula for how damage is calculated is as follows:
    (Weapon damage + ammo damage) / 10 * WeaponType buff.
    For example, if your weapon does 50 damage and its ammo does 400 damage, the base figure will be (50 + 400) / 10 = 45.
    This number is then multiplied by any appropriate WeaponType damage buffs.
    It is therefore necessary to multiply your desired in-game ammo damage by 10 when entering it onto the ammo form.

    Instructions

    1. Open True Damage.esp and/or any appropriate patches in FO4Edit.
    2. Expand the Ammunition tab and select the ammo type(s) you want to edit.
    3. Right click and choose Co...

  • Patching New Ammo Types

    For new ammo types to work with the True Damage system, all you need to do is add damage to the Ammo record.
    Before making a new patch, check there isn't one already in the True Damage Patch Repository. If there isn't a patch, you can request one on the posts tab.
    If you'd rather make a patch yourself, read on.

    Important

    You should only patch ammo types that use bullets. You should not normally need to patch grenades, rockets or energy weapon ammo types.
    In some cases, it may be necessary to completely exclude a weapon from TD. See Force Excluding Or Including Individual Weapons

    The Math

    The formula for how damage is calculated is as follows:
    (Weapon damage + ammo damage) / 10 * WeaponType buff.
    For exa...

  • Force Excluding Or Including Individual Weapons

     • Some unusual weapon types may need to be forcibly excluded or included in the True Damage system.
     • This is achieved using two keywords which can be added to any weapon:

     • TrueDamageExclusion - forces TD to ignore this weapon. No stats will be altered.
     •  This is typically used to exclude ballistic weapons whose damage should be derived primarily from the receiver, not the ammo itself e.g. bows, crossbows etc.
     •  Bear in mind that any damage present on the ammo that this weapon uses will remain, however, since that can only be edited via a patch.

     • TrueDamageInclusion - forces TD to include this weapon, reducing its damage by 90%.
     • Useful if you want to include any specific non-ballistic weapons.
     �...