Fallout 4

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Bad Wolf

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DontBlnkBadWolf

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27 comments

  1. DontBlnkBadWolf
    DontBlnkBadWolf
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    I've just added 2 more Plugin Types! Use only 1 not all 3, please.


    1. Full Plugin
    2. Light Plugin
    3. Full Plugin counted as a Light Plugin.

    Only use 1 type of Plugin, please
  2. quietwolffallout
    quietwolffallout
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    this helps my beginning because the rad roaches in my game are raiders now lol, now if i can find a mod that moves the 10mm i will not die as much using the baton 
    1. lordmogul
      lordmogul
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      You could just do it yourself with FO4edit.
      Find the cell that is the vault, in there the opject placement, then change the coordinates.
  3. PaddyGarcia
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    I like the mod (endorsed) and everything's nice and clean and works*. 
    (*Except the roaches.)

    But I miss the roaches.

    So I thought I might try to put them back, but I bowed out when I saw how weirdly complicated it would be.

    Then I thought: It would be easy enough to leave the broken roaches broken and just add some unbroken roaches.

    And I thought about doing it myself, but then I thought maybe you might get the idea too and do it yourself, and why should I duplicate your efforts? :D
    1. DontBlnkBadWolf
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      I'll think about it while I'm at work over the next 2 nights. But, finding out the I was lucky and didn't break anything because of moving it, I might leave it as is. I already said that I considered this complete & wasn't going to update, so, I'll have a think on it.
  4. Left4Dead1997
    Left4Dead1997
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    I wanted to use it, but it crashed when I saved my game before; so I had to get old way.
    1. DontBlnkBadWolf
      DontBlnkBadWolf
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      Where did it crash for you?
    2. PaddyGarcia
      PaddyGarcia
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      FWIW I had no (new) problems using this mod in a new game with almost 1000 other mods running.
  5. BlazeStryker
    BlazeStryker
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    The problem with picking up the pipboy immediately is that the regular enemies don't spawn if you already have it, just that one at the end.
    1. DontBlnkBadWolf
      DontBlnkBadWolf
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      You are correct, I did not find out about this until 30 minutes ago, though for me, the last one didn't spawn either. I was going to add that in the description.
    2. BlazeStryker
      BlazeStryker
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      The sheer number of automatic triggers in Vault 111 is revolting. These include an autosave on exiting the cryotube and another one crossing the gear doorway.
    3. PaddyGarcia
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      I had zero roaches too.

      Yes, too many triggers. It's a spider web of interdependencies. You can't even move a skeleton without screwing other stuff up lol. And they're tied to vanilla scripts, so it's 100x harder to mod and keep compatible.
  6. PaddyGarcia
    PaddyGarcia
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    Why is the ESL version also flagged as an ESM?
    1. DontBlnkBadWolf
      DontBlnkBadWolf
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      It is a ESL flagged as a ESP.

      I made it that way for OCD users, like me, that doesn't like seeing the plugin not numbered. This is the one I use. It's still a light plugin. I did not make it into a ESM.
    2. PaddyGarcia
      PaddyGarcia
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      It's flagged as both. It's an ESP file flagged as ESL and ESM. Mistake?
    3. DontBlnkBadWolf
      DontBlnkBadWolf
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      Fixed, thank you for letting me know. When you first commented, I thought you were talking about the ESL Flagged ESP, my apologies.
  7. Testosteroil
    Testosteroil
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    First off, thank you for making this mod.

    Secondly, (and please understand I hold you in the highest regard as a mod author) what does your mod offer that this mod does not?

    https://www.nexusmods.com/fallout4/mods/40075

    Lastly, have a good day!

    1. t1000n1
      t1000n1
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      Well, I've always used that mod but with this mod V.I.L - Vault111 Extras at Fallout 4 Nexus - Mods and community (nexusmods.com) the pipboy is right besides a turned over table and you sometimes get stuck. Give that Vault 111 extras a try, it's fun.
    2. Altiokis
      Altiokis
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      Does this mod keep the rad roaches form spawning?
    3. Testosteroil
      Testosteroil
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      I tried that guy's escape from vault111 mod and I'd try this one except it takes a plugin and I'm at the limit.
    4. Blackfoot9603
      Blackfoot9603
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      Just a question. Does this mod support the Pip-Pad and the Tactical Tablet? Thanks for your time.
    5. BigBozat
      BigBozat
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      Seconding that motion:
      Yeah, really wondering if it's Pip-Pad compatible?
    6. DontBlnkBadWolf
      DontBlnkBadWolf
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      What does your mod offer that this mod does not?

      I was looking for that mod last night & couldn't remember the name of it, or find it after several pages. So, I said the hell with it and went into CK to make my own.
      Does this mod keep the rad roaches form spawning?
      It does. I did not move the Rad Roach spawn marker, it's still at the exit.
      I'd try this one except it takes a plugin and I'm at the limit.
      After creating this, I was planning on making a Light Plugin so it would not count against the brick wall total of 255.
      Does this mod support the Pip-Pad and the Tactical Tablet?

      Seconding that motion:
      Yeah, really wondering if it's Pip-Pad compatible?
      I have never used Pip-Pad or Tactical Tablet, so I could not tell you if it does. On that thought, I do not know why it wouldn't seeing as how I just moved the location & nothing else. I would have to have somebody test it & then let me know.
    7. VirusInLullaby
      VirusInLullaby
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      Just putting it out there that this SHOULD work with my Vault 111 extras just use this instead of earlier pipboy mod but i havent tried this one so no guarentees 
    8. DontBlnkBadWolf
      DontBlnkBadWolf
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      Just putting it out there that this SHOULD work with my Vault 111 extras just use this instead of earlier pipboy mod but I haven't tried this one so no guarantees
      Thank you for your input, Kudos to you.
  8. IcewaterKat
    IcewaterKat
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    So does the v1.1 ESP update change anything from the original release? I already flagged it lite, so I was just wondering.
    1. DontBlnkBadWolf
      DontBlnkBadWolf
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      Nothing is changed except I updated the file structure.