Fallout 4

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Created by

Bad Wolf

Uploaded by

DontBlnkBadWolf

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About this mod

Quicker access to the Pip-Boy

Permissions and credits
Added different types of Plugins! Only choose & use 1, not all 3


Only update that I am doing. I forgot to change the folder structure so it can be placed properly.


Myself & BlazeStryker discovered that by changing the location of the Pip-Boy, enemies do not spawn inside the vault. Just letting you know to prevent others commenting about this.


So, you've played FO4 hundreds of hours & starting all over again? You know what to do inside Vault 111? Tired of how long it takes to get the Pip-Boy without removing the doors through the Console?

Then you'll want this mod....Pip-Boy Mover!

With Pip-Boy Mover, all you have to do is enter the 2nd Cryogenic Room after you leave the one you were in. The room now has the Pip-Boy Skeleton where you can pick it up at the beginning. Every mod that you use that requires the Pip-Boy, will function right then. No more going through Vault 111, without it.

I did not move the Rad Roach spawn marker, it's still at the exit.

I created this mod through the CK. There should be no conflicts but it may conflict with mods that alter Vault 111 Interior. You'll have to look in FO4Edit if you run mods like that.

Install with your Mod Manager or manually drop the Data folder in your FO4 Root folder.

This mod is consider complete & will not be updated. Do not ask me to move it's location to somewhere else, I'll delete comments asking me to change things.

Thanks for Downloading

Bad Wolf