Fallout 4
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Waflia

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Waflia

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37 comments

  1. kravuzel
    kravuzel
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    ty for the mod.
    the leveled item li_tax-collocter contains entries with with broken references.
  2. mhawaro
    mhawaro
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    Is this just me or using this version makes my settler just wandered around in settlement?. Yes, i also leave my settlement and sometimes they just working and then stopped. Never had this issue with another fixes from an original page. Is anyone know how to fix this?
  3. aboldnewworld
    aboldnewworld
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    Where am I supposed to receive resources that the settlers make at the stations? I have about 7 stations worked on by settlers for many in-game days now and I receive no notification that I gain resources, the settlement inventory receives no new items, interacting with the settler or workstation gives no prompt to receive items. The settlers also don't stay at the stations very long at a given time (not sure if that matters).

    I'm not sure if it's a mod conflict, load order issue, or a bug so I'm posting it here. I only have the latest version of ND - lite with the corresponding ESP patch, I never had an older version so no upgrade issue. I do have Better Locational Damage and Better Settlers mods that may conflict? Any insight anyone can provide will be helpful. 
  4. MarkusTay
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    I get a warning-message popping-up that a vanilla workshop script has been altered.
    Otherwise, working fine.
  5. TrOuGhStRuGgLe
    TrOuGhStRuGgLe
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    ok, please forgive my noobiness, but what is the correct way for me to upgrade from ND v1.4 ?

    when i uninstall ND 1.4 and install your version ESP-L every object i placed is gone. i ran into the same problem with Battousai124's off-site version

    what am i missing here ?
    1. Waflia
      Waflia
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      I don't think you can do anything about that, as this is different esp file with its own objects.
    2. TrOuGhStRuGgLe
      TrOuGhStRuGgLe
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      well, still thanks for the quick reply. i will just try the patches/tweaks stuff route.

      EDIT: for anyone in the same situation,  ND CTD fix worked.
      https://www.nexusmods.com/fallout4/mods/59809?tab=description

      i
  6. Drivinghard
    Drivinghard
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    another CHANGE i noticed from v 1.1 to 1.3 ... in v 1.1 the settlers STAYED at their workstations like the Ammo make, Copper, Metals, Garage stations... however in v 1.3 now these same guys wander through the settlement like scavers for a while then RETURN to their stations for a while...
  7. IcewaterKat
    IcewaterKat
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    What's up with the extra file for the "LE (ESP-L) - patch" version?
    1. Waflia
      Waflia
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      I will add changelog later. Patch brings back previous crafting requirements and production
  8. Drivinghard
    Drivinghard
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    I love this mod so far.. thanks
    RE: garding updated version 1.2.. I have v1.1 installed now what is the SAFEST way for me to upgrade?
    1. Waflia
      Waflia
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      Just install a new version, it's safe
    2. Drivinghard
      Drivinghard
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      that was fast... ha .."I owe you a coke" in fact :)
  9. xyloritus
    xyloritus
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    I wish this didn't require buggy SMM.
    1. Waflia
      Waflia
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      What's the issue with SMM?
    2. xyloritus
      xyloritus
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      Disappearing or invisible menus, problems with Sim Settlements.
    3. Waflia
      Waflia
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      Well, I haven't had that problems so far. The only alternative that I know would be to use WSFW.
    4. Babaloo321
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      I've never had a problem with SMM. I've used it with Sim Settlements 1 and 2, no issues. You need to enable the mod before any other mod that uses it. Though, I've realized that a lot of SMM patches/replacers for other mods don't have SMM as a master, when they really should to prevent issues, so you might have better luck if you have it enabled on a new game start. There's also a rescue/repair option in the holotape that can fix a lot of these issues.
    5. Babaloo321
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      @Waflia
      That's not an alternative to SMM, it's totally different and is even required for Sim Settlements. I think the solution is SMM needs to be enabled as early as possible, or use the rescue/repair option in the holotape.
  10. Drivinghard
    Drivinghard
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    obsolete comment
    1. Waflia
      Waflia
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      That is vanilla settler behavior if you just assign them. I've been assigning settlers to vanilla scavenging station and they was working full night while I'm watching them. So if you leave your settlement/fast travel out of it and then return, that will be fine
    2. Drivinghard
      Drivinghard
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      this was an obsolete comment
    3. IcewaterKat
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      The tax man never rest. Evil never stop working.