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Dank RafftUploaded by
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Activity logs
This page was last updated on 03 May 2024, 5:47PM
- Changelogs
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Version 2.0.4
- for some unknown reason the base game plugin still had the DLCs referenced as masters, this is no longer the case
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Version 2.0.3
- removed Eyes and Mouth flag from the Hazmat Suit, you should be able to equip equipment that occupies the eyes (e.g. glasses) and mouth slot simultaneously with the Hazmat Suit
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Version 2.0.2
- originally missing material and perk requirements for the "Deep Pocketed" attachment on Vault Security Armors was added
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Version 2.0.1
- all armour and clothing pieces in the game now sport the following vanilla attach points/slots by default: Material, Misc, Size, Paint and Weave
- all those categories on items that didn't have them previously are empty by default, they either don't show on workbenches at all, or only offer the None option
- they got added to allow mod authors to create new materials, paints and all sorts of other options for those equipment pieces without the need to override the ARMO forms
- the Weave slot on those items is empty/disabled as well, even if you unlocked weave crafting via Railroad questline; in order for those weave recipes to show up the application of a certain keyword to those items would be required
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Version 2.0.0
- the main plugin no longer depends on DLC, instead DLC records were put into their own ESL-flagged plugins
- there are now four modules that work independent of each other: base game, Automatron, Far Harbor and Nuka World
- all files are part of a convenient FOMOD installer, including the INNR plugin
- there are no longer multiple separate variants because that would be a nightmare to maintain, instead I've chosen the most popular variant (B - No Extra Legendary) and my personal favourite for this version
- by updating to this version you might break the headlamp on already existing (spawned in) Marine Armor Helmets, in that case you have to reapply it
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Version 1.1.5
- removed component cost from all headlamp options, since the headlamps had no loose mods associated with them previously you would have lost the invested components when (temporarily) removing the headlamps or switching to another variant
- fixed epic (randomised/improved) versions of Marine Armor Chest Piece coming with an incorrect material mod, in vanilla it spawned with leg piece material mods instead of the intended torso ones
- fixed many incorrectly ordered instance naming rules (INNR)
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Version 1.1.4
- the BA2 archives from variant A to D got replaced with loose files, this is for those of you who reached the BA2 archive limit
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Version 1.1.3
- just the FOMOD installer was removed again and replaced with individual files
- if you are already running v1.1.2 there's no reason to update
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Version 1.1.2
- item tagging rules were added for those of you who're using Complex Item Sorter
- the FOMOD installer now renames the plugins of the different variants (except for variant E) to "Dank_ArmorOverrides" so that dependent plugins (patches) work with all of them
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Version 1.1.1
- changed file paths of the headlamp meshes and invisible paint material
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Version 1.1.0
- all files got bundled in a FOMOD installer
- variant A to D allow to make individual armour pieces invisible, this option can be found in the vanilla "Paint" slot and is only available on items that have that slot/attachment point
- vanilla armour that has the Paint slot: Raider, Leather, Metal, Combat, Synth, DC Guard, Robot, Trapper, Marine, Disciples, Operators, Pack
- this new option works exactly the same as the one from ECO but was just placed in another slot, you can use that feature from both mods without conflict
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- Author's activity
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May 2024
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03 May 2024, 5:47PM | Action by: DankRafft
Attribute change
'Description changed.'
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03 May 2024, 5:34PM | Action by: DankRafft
Attribute change
'Description changed.'
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03 May 2024, 5:03PM | Action by: DankRafft
Attribute change
'Description changed.'
April 2024
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23 Apr 2024, 11:05AM | Action by: DankRafft
Attribute change
'Description changed.'
February 2024
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09 Feb 2024, 1:26PM | Action by: DankRafft
Attribute change
'Description changed.'
October 2023
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27 Oct 2023, 10:45AM | Action by: DankRafft
Mod edited
'How to get rid of AWKCR (and Armorsmith Extended)'
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18 Oct 2023, 11:25AM | Action by: DankRafft
Permission change
'The mod page is now allowing a single comment topic.'
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16 Oct 2023, 11:06AM | Action by: DankRafft
Mod edited
'How to get rid of AWKCR (and Armorsmith Extended)'
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16 Oct 2023, 11:05AM | Action by: DankRafft
Mod edited
'How to get rid of AWKCR (and Armorsmith Extended)'
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16 Oct 2023, 11:01AM | Action by: DankRafft
Mod edited
'How to get rid of AWKCR (and Armorsmith Extended)'
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04 Oct 2023, 11:35AM | Action by: DankRafft
Permission change
'Bug tracker disabled.
The mod page is now allowing a single comment topic and discussion tab.'
September 2023
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30 Sep 2023, 12:48PM | Action by: DankRafft
Permission change
'Bug tracker set to private.'
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15 Sep 2023, 8:03PM | Action by: DankRafft
Permission change
'Users can now upload this file to other sites.
Users can now convert this file.'
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15 Sep 2023, 11:49AM | Action by: DankRafft
Mod edited
'How to get rid of AWKCR (and Armorsmith Extended)'
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12 Sep 2023, 6:56PM | Action by: DankRafft
Permission change
'Bug tracker set to locked.'
August 2023
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27 Aug 2023, 3:00PM | Action by: DankRafft
Attribute change
'Description changed.'
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16 Aug 2023, 12:33PM | Action by: DankRafft
Attribute change
'Description changed.'
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06 Aug 2023, 4:49PM | Action by: DankRafft
Mod edited
'How to get rid of AWKCR (and Armorsmith Extended)'
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05 Aug 2023, 11:19AM | Action by: DankRafft
File added
'Wastelander Outfit - UFO4P Roll Back [version 1]'
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03 Aug 2023, 4:24PM | Action by: DankRafft
Attribute change
'Description changed.'
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- Mod page activity
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May 2024
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15 May 2024, 3:58AM | Action by: Coolravenkane
Endorsed
'New Equipment Overhaul (NEO)'
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15 May 2024, 2:38AM | Action by: kouxiaoxuevip
Endorsed
'New Equipment Overhaul (NEO)'
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15 May 2024, 2:18AM | Action by: CountDerpula
Tracked
'New Equipment Overhaul (NEO)'
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14 May 2024, 9:29PM | Action by: ZananoQ
Tracked
'New Equipment Overhaul (NEO)'
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14 May 2024, 8:38PM | Action by: Huglarh
Tracked
'New Equipment Overhaul (NEO)'
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14 May 2024, 8:34PM | Action by: RichardPA
Endorsed
'New Equipment Overhaul (NEO)'
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14 May 2024, 7:22PM | Action by: thoughtofausername
Endorsed
'New Equipment Overhaul (NEO)'
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14 May 2024, 8:31AM | Action by: AnnaMeemss
Untracked
'New Equipment Overhaul (NEO)'
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14 May 2024, 7:11AM | Action by: Yohnnis
Tracked
'New Equipment Overhaul (NEO)'
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14 May 2024, 7:00AM | Action by: dmaster1234
Tracked
'New Equipment Overhaul (NEO)'
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14 May 2024, 4:13AM | Action by: Taolan13
Tracked
'New Equipment Overhaul (NEO)'
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14 May 2024, 3:44AM | Action by: wolfsbane051
Endorsed
'New Equipment Overhaul (NEO)'
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14 May 2024, 1:55AM | Action by: adashiel
Endorsed
'New Equipment Overhaul (NEO)'
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13 May 2024, 11:55PM | Action by: WiseTec47
Tracked
'New Equipment Overhaul (NEO)'
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13 May 2024, 11:22PM | Action by: bastismt
Endorsed
'New Equipment Overhaul (NEO)'
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13 May 2024, 8:24PM | Action by: ejnij
Tracked
'New Equipment Overhaul (NEO)'
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13 May 2024, 8:15PM | Action by: tessathiel
Tracked
'New Equipment Overhaul (NEO)'
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13 May 2024, 5:52PM | Action by: KillaKareem92
Tracked
'New Equipment Overhaul (NEO)'
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13 May 2024, 4:09PM | Action by: redrocker1988
Tracked
'New Equipment Overhaul (NEO)'
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13 May 2024, 3:59PM | Action by: NevynOfQuell
Tracked
'New Equipment Overhaul (NEO)'
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