Fallout 4

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MC93X - MisterNumbers3k

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MC93X

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  1. MC93X
    MC93X
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    This version's development has been put on hold for the time being. It lacks of compatibility patches, regenerated precomb/previs, and navmesh corrections. Our current goal is to create a modular mod. All of the aforementioned features will be included in every standalone edition.

    We feel obliged to close the comments section since users are not reading our message and are still asking the same questions.
  2. MC93X
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    By joining this Discord channel Collective Modding, you can follow the progress of this project.

    This mod adds new objects for aesthetic purposes only.

    This mod uses a lot of DLC assets. Don't expect a version without this requirement.

    The performance impact will differ depending on your PC's specs and installed mods.

    Don't ask for an ETA.

    Share your impressions/suggestions.
  3. Vincenator12
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    Hi, I saw that you were possibly going to make edits to make the mod compatible with ss2 because of concord. I was just curious if you did!
    1. MC93X
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      Not directly. I'm working on making it modular so you can choose to not install Concord 
    2. WasteLandCaravaner
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      this looks awesome but i honestly think you should do both make pac useable with SS2 and make solo sets
    3. MC93X
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      Yep, there will be standalone versions and AIO.
    4. WasteLandCaravaner
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      oh maybe i wasn't clear i was saying you should make standalone & AIO version i was saying you should make the AIO work with ss2 so like in ss2ch1-ch2 people move into concord and build the place up make it so the people clear out all the stuff before they build the concord city wall
    5. MisterNumbers3k
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      At this point, development on the AIO version is postponed until the completion of the standalone PAC mods - and even then, given that the standalone mods are esl-flagged and contain no archives, an update to the AIO *might* not be pursued. However, seeing as how PAC does not bake anything into precombines, making alterations for SS2 is quite simple - I just need the formid's for the conflicting objects and perhaps an image of how the objects conflict. If you can give me the formid's for those items and an image of the conflicts, I can likely create a patch rather quickly (accounting for the holidays and other committments). If interested, please create a discussion thread at the PAC - Patch Repository page (linked below) and provide all relevant information.

      Many thanks!

      https://www.nexusmods.com/fallout4/mods/76861/?tab=forum&jump_to_comment=131668877

      EDIT: If you just want all of the concord edits removed, that can be achieved by simply deleting the Commonwealth worldpsace entries from Concord via FO4edit
  4. GamerPug3223
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    Any way to exclude certain locations? I LOVE the additions, but i fast traveled back to sanctuary to find the ground lifted like 8 feet higher lol
  5. Fearagorn
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    Hello sir! I am a HUGE fan of your work Since i discovered it, it always was a mainstay in my LO. I came back to the game recently. I am using all the big quest addon mod. I had a LO similar to, and less stable than A STORY WEALTH.
    I want to use your mod, but Diamond city exterior is un accessible. Literally. Even if i use their version without modification to the exterior, the layout change regardless. I was wondering, if you would consider a version of your mod, the all in one PAC, but with no modification to diamond city? As far as i know, its the only place that was problematic. You don't have to. But i really love your mod and its hard to picture the commonwealth without it. But if i have to choose, sadly, its your mod that is going since i want to try those mods. I believe not only me, but the whole community would benefit of such a change.
    Hell, i may be a dreamer, but maybe it could be incorporated in a story wealth collection. That would be so great.
    Regardless of the decision, THANK YOU sincerely for your work. You have enhanced my time in fallout greatly.
    1. MC93X
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      Hey!

      First of all, thank you for your kindness. Second, we're working on making the mod modular so every location will have its standalone version. We want to give people the possibility to choose. 

      Thanks for your support. We're glad that you like it!
    2. Fearagorn
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      Its the least i can do! Gratitude come cheap and is worth more than money when its sincere! I will patiently wait for the modular part! Thank you for what you do! Have a great day!
    3. MC93X
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      Wise words. Kudos to you my friend. Have a great day you too!
  6. Digitarii
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    I just had a quick question: Is this at all compatible with Ryn's Fallout4? They seem to do similar things, but if they don't touch the same areas, they should be able to run concurrently
    1. MC93X
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      You're best option is to open both mods in the xedit and see for conflicts. Anyway, I think they are compatible 
  7. KazuDazu
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    Will it work if I only have the base game? I don't have any DLC
    1. MC93X
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      Nope. Dlcs are mandatory for the mod to work 
  8. ShadowSharkAlive
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    Immersive as hell. 10/10
    1. MC93X
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      Thank you! 
  9. TheRaddical
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    Love the mod! 

    I want to see those vendor stalls outside the front gate filled with vendors. Get a team of 6 different modders with each one getting a stall to make a vendor in, make their data shared and they can work together to create interactions and quests for the vendors. I'm dreaming. 
    1. MC93X
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      Although I love your enthusiasm, no one has ever asked to join our team :(
  10. fortmashmallow
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    could we get a anoms sanctuary overhaul patch i would love to see it fixed so i can enjoy the vault exit/entrance and concord but like sanctuary bridge and landscape is fixed
    1. MC93X
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      Hey! Ask this here PAC - Patch Repository
  11. 77px
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    I remember stumbling upon this little small-sized beauty when playing on the Xbox One. I still remember being blown away by the pre-war additions to Vault 111, though it was dampened by NPC pathfinding hitting the concrete barriers, which ultimately didn't detract greatly from my experience, though made for some fun body-blocking to corral them to their inevitable demise.

    While I don't use the AIO in its current form, can safely say that the PAC Drumlin Diner and Vault 111 releases are safely in my load order, and am keen to see further updates released in this pack :)
    1. MC93X
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      Aaaand...the final Vault standalone update is coming soon! :))
  12. ShiroEinherjar
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    I love this mod! 

    Everything looks super cool & very Metro like. 
    Keep up the good work! Looking forward to more your work.
    1. MC93X
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      Thank you, we're glad that you like it!
  13. deleted59936601
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    Is this compatible with Boston Natural Surroundings?
    1. MC93X
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      Yes. Compatible with every tree mod