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Sandman099

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sandman099

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4 comments

  1. n3xusmodsusername
    n3xusmodsusername
    • member
    • 0 kudos
    thank you for making this fix for two-shot , i don't understand why they made this legendary effect with this much drawbacks despite it not even being the most powerful, like explosive have no drawbacks at all despite being the king in weapon legendary effect, bugthesda as always make no sense 
  2. deleted100232623
    deleted100232623
    • account closed
    • 9 kudos
    Two shot weapons have always been controversial for me. Maybe this will bring me some love for them again. I rank my weapons as 1. Exploasive, 2. Wounding, 3. Luck, then a two shot. However, I got a 10 mm kneecapper last run and it pretty much own'd as an automatic. 

    Thanks for this. 
    1. sandman099
      sandman099
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      • 8 kudos
      Unfortunately I was unable to solve all of the problems with two shot weapons. To do that a person would have to make changes to every individual barrel for every weapon in the game. I don't know why, but the game designers seem to think two bullets from the same weapon will behave differently based on how you aim it, when it is obvious that long barreled weapons should have little or no spread pattern regardless of how they are aimed. Then, they made it worse by making Two shot legendary weapons have a spread pattern like a sawed off shotgun. At least the sawed off shotgun fires enough pellets that you will hit SOMETHING with it. I hope this mod relieves that problem a bit and makes the Two shot legendary weapon more useful.
    2. deleted100232623
      deleted100232623
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      • 9 kudos
      Yeah, there's some conflict with the Unofficial FO4 patch. It's looks like they started to address the same issue, only your values are a bit higher than theirs. Plus you adjust the float values, where they did not. Thanks again.