On the parent mod's comments pages, the modder here, sordac, said they compacted and marked as light. But how desperate are you? I'd consider ESLifying small mods (weapons etc) before risking it on complex mods like a novel 10 basement homes system.
@streetyson It's not like you're making a gamble when you compact a mod for esl. Either it can be esl flagged or it can't. This mod could, so there is really no risk or downside involved in it.
Compressing after you've started the game with the mod is bad (as the game would be confused about the new IDs)
Another case that seems to break is voices. As Voice File urls are based on the FormID, so if you compress such mods without fixing the voices the NPCs would end up mute.
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Just wondering... did you do this by just adding the ESL take to a duplicate of the main ESP, or did you run that "compress forms" script?
It's not like you're making a gamble when you compact a mod for esl. Either it can be esl flagged or it can't.
This mod could, so there is really no risk or downside involved in it.
Another case that seems to break is voices. As Voice File urls are based on the FormID, so if you compress such mods without fixing the voices the NPCs would end up mute.