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Created by

Rob Vogel - fadingsignal

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sordac

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9 comments

  1. 2gtandknives
    2gtandknives
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    Thank you.

    Just wondering... did you do this by just adding the ESL take to a duplicate of the main ESP, or did you run that "compress forms" script? 
    1. streetyson
      streetyson
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      On the parent mod's comments pages, the modder here, sordac, said they compacted and marked as light. But how desperate are you? I'd consider ESLifying small mods (weapons etc) before risking it on complex mods like a novel 10 basement homes system.
    2. sordac
      sordac
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      Correct, I compacted the formid's with Creation Kit and marked it as light after.
    3. Exoclyps
      Exoclyps
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      @streetyson
      It's not like you're making a gamble when you compact a mod for esl. Either it can be esl flagged or it can't.
      This mod could, so there is really no risk or downside involved in it.
    4. sebasgaroz12
      sebasgaroz12
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      I have heard that some mods, even if allowed to be compressed and marked as ESL, would still break down. Is this not accurate?
    5. Exoclyps
      Exoclyps
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      Compressing after you've started the game with the mod is bad (as the game would be confused about the new IDs)

      Another case that seems to break is voices. As Voice File urls are based on the FormID, so if you compress such mods without fixing the voices the NPCs would end up mute.
    6. sebasgaroz12
      sebasgaroz12
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      So if you compress a mod before installing it wont break? I have heard scripts can break.
    7. Exoclyps
      Exoclyps
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      Well, if you do it before you start a save with it, then it's fine.
    8. The5thViking
      The5thViking
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      I have heard there is no issues with the scripts when done correctly, so now, who of us heard wrong?