Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Crash

Uploaded by

codeblackcrash

Virus scan

Safe to use

33 comments

  1. EmeraldHeraldSimp
    EmeraldHeraldSimp
    • premium
    • 0 kudos
    For some reason my versions are still chambered in .308. I'm not sure why
  2. hottt3
    hottt3
    • member
    • 0 kudos
    Thanks for the mod! Could it be possible to make a patch to remove this rifle from LL list? I would really like this weapon to still be a unique one. Thanks again.
  3. Empeen
    Empeen
    • supporter
    • 2 kudos
    The CC Anti Material Rifle needs a patch like this, It's very anemic.

    GJ 👍
  4. dpike2
    dpike2
    • member
    • 0 kudos
    I am not sure if I am missing something but the Manwell Carbine with Advanced Receiver still does more damage than a hunting rifle with .50 receiver.
  5. Dashboarderian
    Dashboarderian
    • premium
    • 120 kudos
    I love your Creation Club fix-it patches you've been masking. By the way, I'm not sure if you've seen this older, Manwell Rifle patch which has various mesh fixes, although some of it seems more like author's personal taste than proper fixes. I wondered if you've covered some of the bug mentioned here?

    It would be good if you can release an additional craftable 'Concentrated Nuka Cola Quantum' addition too, because there's no way to get them in game after the quest.
    1. codeblackcrash
      codeblackcrash
      • premium
      • 336 kudos
      Oh nice, I'll have to check that out! I think that's definitely a great idea to add in a concentrated quantum recipe.
    2. cmfromohio56
      cmfromohio56
      • member
      • 0 kudos
      are you go do same as one from Creation Club Anti-materiel rifle Anti-materiel rifle (Creation Club) | Fallout Wiki | Fandom
  6. BryanBreynolds
    BryanBreynolds
    • member
    • 1 kudos
    "the guns were ridiculously overpowered".
    To be fair, you do get that "balanced" damage penalty on Very Hard and maybe even worse on 
    Survival. 
    I'e you are dealing half the weapon damage and you're taking the full damage.
    Now, I don't know exact calculations, but in my opinion having a high powered gun is superior and let's you spend less lead rather having to mag dump  on everything. And  since vanilla doesn't "delevel" Raiders, Gunners etc, having a less powerful rifle might be fine.
  7. YanquiDudel
    YanquiDudel
    • member
    • 0 kudos
    Anyone know how to bypass the LIF requirement? Is there a change I can make to the ESP using FO4Edit? 
  8. YanquiDudel
    YanquiDudel
    • member
    • 0 kudos
    Any chance for a version of this mod without the LIF requirement? As far as I recall, the original creation only added Manwell rifles to vendors and not the leveled lists. I'd prefer that Manwell rifles were not very common in the Commonwealth.
  9. XLnX
    XLnX
    • member
    • 0 kudos
    Not sure if I installed the mod wrong, but the damage for the rifle is still overpowered.
  10. Blightsmen25
    Blightsmen25
    • premium
    • 0 kudos
    Does this fix that wonky aiming issue, where the bullets have spread when ADS.
    1. codeblackcrash
      codeblackcrash
      • premium
      • 336 kudos
      I'm not sure I know what you're referring to. Do you mind elaborating?
    2. spearton21
      spearton21
      • supporter
      • 0 kudos
      apparently the rifle is using the combat rifle animations. As a result the sights dont line up with where its actually aiming.