Tried every patch on Nexus for this rifle. It still fires ghost rounds every few shots. Sometimes only 1 some times 5 in a row. Tried switching the caliber to 5.56mm, .45-70, .50, 7.62mm and it's the same. It's like there is some hidden flaw in the weapon making it miss wildly ever few rounds.
Thanks for the mod! Could it be possible to make a patch to remove this rifle from LL list? I would really like this weapon to still be a unique one. Thanks again.
I love your Creation Club fix-it patches you've been masking. By the way, I'm not sure if you've seen this older, Manwell Rifle patch which has various mesh fixes, although some of it seems more like author's personal taste than proper fixes. I wondered if you've covered some of the bug mentioned here?
It would be good if you can release an additional craftable 'Concentrated Nuka Cola Quantum' addition too, because there's no way to get them in game after the quest.
"the guns were ridiculously overpowered". To be fair, you do get that "balanced" damage penalty on Very Hard and maybe even worse on Survival. I'e you are dealing half the weapon damage and you're taking the full damage. Now, I don't know exact calculations, but in my opinion having a high powered gun is superior and let's you spend less lead rather having to mag dump on everything. And since vanilla doesn't "delevel" Raiders, Gunners etc, having a less powerful rifle might be fine.
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GJ 👍
It would be good if you can release an additional craftable 'Concentrated Nuka Cola Quantum' addition too, because there's no way to get them in game after the quest.
To be fair, you do get that "balanced" damage penalty on Very Hard and maybe even worse on
Survival.
I'e you are dealing half the weapon damage and you're taking the full damage.
Now, I don't know exact calculations, but in my opinion having a high powered gun is superior and let's you spend less lead rather having to mag dump on everything. And since vanilla doesn't "delevel" Raiders, Gunners etc, having a less powerful rifle might be fine.