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codeblackcrash

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37 comments

  1. Empeen
    Empeen
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    • 2 kudos
    The CC Anti Material Rifle needs a patch like this, It's very anemic.

    GJ 👍
    1. Ralexcraft
      Ralexcraft
      • member
      • 0 kudos
      I don't know if you know about it yet, but Anti-Material-Rifle Equilibrium might be the thing you want.
  2. SadBoiKeith
    SadBoiKeith
    • member
    • 4 kudos
    Xbox port thanks to codeblackcrash!
  3. angryglock
    angryglock
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    Tried every patch on Nexus for this rifle. It still fires ghost rounds every few shots. Sometimes only 1 some times 5 in a row. Tried switching the caliber to 5.56mm, .45-70, .50, 7.62mm and it's the same. It's like there is some hidden flaw in the weapon making it miss wildly ever few rounds.
  4. Kantasey
    Kantasey
    • member
    • 3 kudos
    Sorry for asking a stupid question, but how do you craft the legendary skin?
  5. EmeraldHeraldSimp
    EmeraldHeraldSimp
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    For some reason my versions are still chambered in .308. I'm not sure why
  6. hottt3
    hottt3
    • member
    • 0 kudos
    Thanks for the mod! Could it be possible to make a patch to remove this rifle from LL list? I would really like this weapon to still be a unique one. Thanks again.
  7. dpike2
    dpike2
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    I am not sure if I am missing something but the Manwell Carbine with Advanced Receiver still does more damage than a hunting rifle with .50 receiver.
  8. Dashboarderian
    Dashboarderian
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    • 142 kudos
    I love your Creation Club fix-it patches you've been masking. By the way, I'm not sure if you've seen this older, Manwell Rifle patch which has various mesh fixes, although some of it seems more like author's personal taste than proper fixes. I wondered if you've covered some of the bug mentioned here?

    It would be good if you can release an additional craftable 'Concentrated Nuka Cola Quantum' addition too, because there's no way to get them in game after the quest.
    1. codeblackcrash
      codeblackcrash
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      • 425 kudos
      Oh nice, I'll have to check that out! I think that's definitely a great idea to add in a concentrated quantum recipe.
    2. ManFusionOne
      ManFusionOne
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      • 0 kudos
      are you go do same as one from Creation Club Anti-materiel rifle Anti-materiel rifle (Creation Club) | Fallout Wiki | Fandom
  9. thefircracker
    thefircracker
    • member
    • 1 kudos
    "the guns were ridiculously overpowered".
    To be fair, you do get that "balanced" damage penalty on Very Hard and maybe even worse on 
    Survival. 
    I'e you are dealing half the weapon damage and you're taking the full damage.
    Now, I don't know exact calculations, but in my opinion having a high powered gun is superior and let's you spend less lead rather having to mag dump  on everything. And  since vanilla doesn't "delevel" Raiders, Gunners etc, having a less powerful rifle might be fine.
  10. YanquiDudel
    YanquiDudel
    • member
    • 1 kudos
    Anyone know how to bypass the LIF requirement? Is there a change I can make to the ESP using FO4Edit?