Fallout 4

File information

Last updated

Original upload

Created by

VilanceD

Uploaded by

VilanceD

Virus scan

Safe to use

Mod articles

  • How to manually update Vortex's userlist.yaml for my DCnR mods

    This guide is specifically designed to add rules for my DCnR series mods manually/directly into Vortex plugin management file userlist.yaml.
    This is the one of the files that LOOT uses to organize your plugins.

    If you are looking for a generic guide on editing userlist.yaml plugin rules, I suggest going to LOOTs website directly or looking thru the forums at AFKMods.com.

    Here is a rule that works specifically to place most DCnR plugins after PRP, it can be modified to place most DCnR after any plugin though.
      - name: '.+DC(nR)?F\-ESL\.esp'
        after:
          - BostonFPSFixAIO.esp
          - BostonFPSFixAutomatron.esp
          - PRP.esp
        group: Deep Clean and Remodel
    This guide is setup in 6 basic ste...

  • Navmesh resource links and videos

    Creation kit Cheat sheet

    Creation Kit - Tutorial Article on Navmeshing

    Creationkit site has little to no links on navmesh on the FO4 side, make sure to use the Skyrim side for the real content there.

    Real Jenn did all the work, I am just making this list to make it easier to lookup stuff.
    She has a second video that is a deep dive on repairing deleted navmesh.
    TfCHMFFJkXg
    Activating collision geometry also F4 - this helps keep the navmesh above the terrain t-74
    List of timestamps to various topics:
    How to select triangles/points 131
    View modes (over about 100 seconds) 170
    What is a Precut or workshop objects connected to navmesh 272
    What the different triangle colors mean 305
    Navmesh text butt...

  • Rebuilding Precombines and Previs - a working article and guide

    Disclaimer, this is a working article/best practices guide, it will get updated from time to time based on other Modder's feedback and my own experiences.

    Preface/My story ...part of the excitement of modding is to make what was an already incredible game experience and make it new in a way. In my case I was delighted to discover that Clean My Settlement gave me new levels of cleaner settlements allowing for very different experience building settlements. Than I got to try SS1, and later SS2, both making ostensibly a new game out of FO4. I wanted that experience to have even cleaner settlements and tried Scrap Everything and Scrap that commonwealth, ONCE, and it was entertaining but ultimately very unstable experience. So if I wanted to get the level of cleaner, updated settlem...