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Crash and others

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codeblackcrash

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26 comments

  1. demotion
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    There are a lot of good things in this mod but I wish that, like with your other 2 CC weapon mods, there was a version without the ammo mod requirement. Based on the change logs that may be as easy as just making the archived 1.0 version available for download. I looked around with xedit but I don't have enough skill with it to confidently remove all the munitions references.

    EDIT: Okay, I knuckled down and after testing don't believe I've made any mistakes. Here's my edit of the .esp for anyone who may find it useful, I'll remove this link if codeblackcrash requests it (apologies in advance if so): https://drive.google.com/file/d/1rDPmtestf9IQyL06-yPia4KphAEDqMIt/view?usp=sharing

    Add this to the modding platform of your choice and override the original esp to see the changes. I also looked at some other things people have mentioned here (the weapon skins keyword, the sighting issue), but afaict those are not issues on my end (the keyword isn't relevant to this CC item as it can't use other CC skins without further work), so I made no changes. I wouldn't know how to deal with the other issue if it pops up, where the magazine doesn't show up on the weapon when carried by an npc, so hopefully that's avoidable as well.
    1. Pineapple808
      Pineapple808
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      thank you sooo muuchhhh!!!!!
  2. rover440
    rover440
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    love adding an extra ammo type to leveled lists for the sake of one attachment on one gun...
  3. AnngryGamer
    AnngryGamer
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    the mod removes the ability to add skins to the weapon witch is a feature of the base cc item. kinda annoying when a mod removes a bace game feature
    1. kangaroocdub
      kangaroocdub
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      Super late tot he party here but I re added the keyword for the paints using xedit and haven't had any issues as of yet. Not sure why they removed it. 
    2. MunStrike
      MunStrike
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      Could you write where exactly to add this keyword? 
  4. Paperguide152
    Paperguide152
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    can we get a non munitions version? i would love this but i dont want to download munitions, my load order is already very full.
    1. Captainradish
      Captainradish
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      Especially since .223 and 5.56 are so close to the same thing that NATO says they're interchangeable.
  5. ydgrasil87
    ydgrasil87
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    Gonna do Unofficial Update with  CC Heavy Incenerator CC Tesla Cannon and CC Zetan Arsenal?
  6. NotEverNerevar
    NotEverNerevar
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    It would be nice if there were a version of this that didn't require Munitions or include the caliber swap to .223. This isn't intended to be snide in any way, but it's a little vexxing to look up an "update" or fixer mod just to find it's not actually a fix mod, it's a caliber swap mod requiring you to download an entire mod framework too. You might want to adjust the title of the mod itself to reflect that it's more than just fixes.
  7. LegioDCLXVI
    LegioDCLXVI
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    Hey there, so since this thing released in the first place the magazines of this weapons are not visible if equipped on NPS's/Companions ,at least for me.
    I would really appreciate it if u could take a look into this.
    Big thanks for the time and work ! 
    1. Blackrecon99
      Blackrecon99
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      Sadly still no fix for this to this day..
  8. angryglock
    angryglock
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    In my game with a 90 FOV the iron/glow sights on the original mod are miss-aligned. The x-axis is off. Causing the right sight to appear on the far-left of the rear sight.

    If anyone else has the same problem this is how I fixed it. 

    I used the In-Game Sight Alignment tool to get the correction settings. https://www.nexusmods.com/fallout4/mods/46029. Note that this just gives you the settings it's not a fix. You have to take the settings and put them in the correct place using XEDIT or Creation Kit. 

    Changing the ZoomDataCameraOffsetX to -0.05 fixed it in my game. I did this for both the Glow Sights and the Standard Sights. I put the edit directly into this mod's override esp. 

    XEDIT
    

  9. unknownvalentine
    unknownvalentine
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    would love it if it didn't force a foreign ammo type to vanilla..
  10. MunStrike
    MunStrike
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    There is one more small problem with this weapon, which caught my eye only now and it is present in the original modification.
    When I aim and at the same time move, after releasing the right mouse button, the character gets a momentary acceleration, something like a sprint. Could you check if this is also the case for you?
    1. LyrianSentinel
      LyrianSentinel
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      Thats because of the legendary modification increases movement speed by 75% while aiming, it must linger for a short time after you lower aim and still applies to base movement speed.