does this work with non-vanilla NPCs? im running: Synth overhaul (CAST) + SuperMutantRedux + Forced Evolution + gunner overhaul + more enemies +NPC Accuracy revised mod the enemies still one-shot me as soon as a peek outta cover. Insane 360 hip-fire from a supermutant at least 200 meters away.
I'm wondering how this will work with PANPC, that mod definitely increases the accuracy of humanoid npcs, they are all pretty much equal from what i can tell from playing with it a lot.
Edit: Did some reading on PANPC, my undestanding is this mod would only apply to NPCs not being 'driven' by PANPC. So basically PANPC would override any other accuracy changes while active.
Interesting! These settings can be tweaked anytime mid game, right? So if I find issues or don’t like it for w/e reason, I can just forward the old settings (Or remove the ESP/records in the ESP)?
Also: are those records in “game settings” vanilla? For some reason they are not conflicting or overwriting anything else in the base game from what I can see
Nice, looking forward to trying it! On a related note, do you have any idea wh the “game settings” records don’t seem to be overwriting anything? Are they new records you added?
shouldnt raiders have better accuracy from a logic standpoint? supermutants would be more able to survive blunders that would kill a raider they therefore dont have to be as good at fighting as a raider HAS to be, Raiders would also have had about 200 years for natural selection to enforce itself
The accuracy difference between mutants and raiders is small. Raiders could be settlers, junkies, etc. who decided to turn to that life for whatever reason. IIRC the rangedACC and Power Armor faction of raiders have high accuracy and you could believe them to be the veterans.
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the enemies still one-shot me as soon as a peek outta cover. Insane 360 hip-fire from a supermutant at least 200 meters away.
Edit: Did some reading on PANPC, my undestanding is this mod would only apply to NPCs not being 'driven' by PANPC. So basically PANPC would override any other accuracy changes while active.
Also: are those records in “game settings” vanilla? For some reason they are not conflicting or overwriting anything else in the base game from what I can see