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engine level subroutines

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dooderek

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About this mod

Through years of research, testing and private conversations with Todd Howard this mod recalibrates hundreds of engine level subroutines to reduce Fallout 4's enemy NPC's accuracy.

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If your playing a high damage playthrough and dont want to get domed by a cracked out raider when you peek while he crip walks towards you hip firing his auto pipe from 25 yards away.


Adjusted NPC accuracy to their respective factions.

Ranged NPC's will prioritize staying in cover. Melee NPC's will rush. Firefights will be more prolonged.

Companion accuracy also adjusted based on their respective factions and who I like more.

Common NPC's have their accuracy reduced. Elite NPC's have their accuracy increased (or left intact). 


Lowest Accuracy |-Raiders--Mutants--Gunners--Robots--Synths-| Highest Accuracy


Special attack modifiers adjusted for grab moves (if installed).