Yeah I know lack of attachments is a common gripe with this but I just wanted to fix bugs and focus on extra skins, which are fun for me to make. Going to do DOOM's old SCAR-LK and AR70 next.
That's an oddly specific request. Sorry but no, I'm done with this mod and am working on other stuff. Download CK from Steam and you can do it yourself, or just raise the lockpick requirement of the safe with XEdit.
since there isn't a change log, what changes were made to the new 1.2 version? and does someone know how I could make a tactical reload patch for nuka world right handed animations?
Added a rusty skin and made that the one which will spawn on NPC's. Drop level is now 12 as standard. Update before that just added LL injection, should be done now.
OK, that could have been what the duplicate receiver mod was intended to be, there is a hardened piercing auto receiver so I think that will do. Regarding Classic Holstered Weapons, I do not use this mod and making the Type89 compatible with whatever mods you use is beyond what I can be arsed to do as I have multiple projects to work on.
Do me a favour and check if the standard black skin weapon shows up on your back, if so it might just need the WeaponTypeRifle keyword adding to the material swaps. If not, there is a post on page 5 of the mod you linked on how to make weapons compatible.
LOL, I knew someone would ask. Been thinking about doing that for myself anyway so yes. Just give me a while to figure out how to do the scripted injection stuff and fix any issues that get reported.
Original textures are 2k and in my opinion very high quality, I could certainly never make anything that good from scratch. You could always use a program to up-scale to 4k but I don't think Fallout 4 handles them too well. I have never used the HD textures pack and 4k weapons can often lag with 4k.
I hear Bethesda has a mod breaking update planned for next year, it may be something like the Skyrim SE thing which would help stability but I doubt it.
That's really great work that you're doing to fix and expanding more options for the Type89 Rifle by Michau2. My questions to you is would there be an optional to have an right mesh for this weapon (since there are people that are using the right nuka handmade rifle animations mod made by Hitman47101 to replace vanilla handmade rifle animation.)? Another question would be, are you planning to expand more optional other than skins, like more attachments (like drum, vertical grip (since hitman47101 did animated right nuka handmade rifle with vertical grip for the handmade rifle extension)) in the future?
Here's the link for the Handmade Rifle Extension if you are interesting to check it out: Handmade Rifle Extension
Thanks, if I tried to add various attachments you would end up with a horrible mess. Just implementing the material swaps was tedious enough but I will be adding levelled list integration at some point. This mod has open permissions like the original so anyone is welcome to make addons, best to wait until I update with LL's and whatever fixes are needed though.
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Download CK from Steam and you can do it yourself, or just raise the lockpick requirement of the safe with XEdit.
and does someone know how I could make a tactical reload patch for nuka world right handed animations?
No idea about tactical reload.
Do me a favour and check if the standard black skin weapon shows up on your back, if so it might just need the WeaponTypeRifle keyword adding to the material swaps. If not, there is a post on page 5 of the mod you linked on how to make weapons compatible.
I hear Bethesda has a mod breaking update planned for next year, it may be something like the Skyrim SE thing which would help stability but I doubt it.
Here's the link for the Handmade Rifle Extension if you are interesting to check it out:
Handmade Rifle Extension