Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Zen

Uploaded by

zeninc09

Virus scan

Safe to use

Tags for this mod

17 comments

  1. zeninc09
    zeninc09
    • premium
    • 196 kudos
    Locked
    Sticky
    Hey guys :) I just uploaded v1.1 - thanks again for all the input, it's really appreciated. After some digging in the Creation Kit I decided to make a new "real" plugin for the decals, which I will update from time to time.

    My goal with it is to enhance the FX and not to push them into the foreground by adding unnecessary or in-your-face stuff. Just to create a better feeling of the combat, best in  conjunction with other mods whose goal is very similar like Giammottos awesome Bullet Impact Overhaul.

    Have a great day :)
  2. patrobbins
    patrobbins
    • supporter
    • 2 kudos
    Hi... is this compatible with "Longer Range Bullet Impacts" ?
    1. zeninc09
      zeninc09
      • premium
      • 196 kudos
      I wouldn't know why not ;)
  3. Giammotto
    Giammotto
    • premium
    • 79 kudos
    Nice mod man, and I just noticed the shoutout to my mods so thank you for that, indeed our work goes well together :)
    1. zeninc09
      zeninc09
      • premium
      • 196 kudos
      Thank you :) love your sound mods, it would be impossible for me to play FO4 without them.
  4. Bizzarefellout
    Bizzarefellout
    • member
    • 5 kudos
    I have taken interest in your mods, great work!
    Was wondering if you could also make interior windows darker as well.
    https://imgur.com/a/1u8RMJf (pic in Concord Speakeasy)
  5. jlokrantz
    jlokrantz
    • premium
    • 3 kudos
    Thank you for this! :)
  6. Sngll17
    Sngll17
    • member
    • 9 kudos
    Do you consider upscaling them to 2k / 4k at some point ?
    Anyways, very nice-looking decals !
    1. SpringHeelJon
      SpringHeelJon
      • premium
      • 347 kudos
      Why on earth would you want that. Textures should be matched to the size of the mesh in question. Textures being “4k” doesn’t necessarily make them better. 
  7. xyloritus
    xyloritus
    • supporter
    • 104 kudos
    You forgot to generate mipmaps.
  8. zeninc09
    zeninc09
    • premium
    • 196 kudos
    Hey y'all!! :) Thanks for your constructive input. You all have good points and I will make an update where i will define the textures more. Have a great day!
  9. badiser
    badiser
    • member
    • 22 kudos
    Both streetyson and MetZwerg has a point, very obvious I'm afraid, there's even glass cracks in the window frames now, they clearly needs to be resized...
  10. streetyson
    streetyson
    • member
    • 105 kudos
    Another thing to be wary of is the mistake I've seen many modders make (including me, back in the day, in old games like Combat Mission). We want higher resolution and greater detail than a vanilla game's typically muted looks. But when increasing resolution we not only remake the existing style in a higher resolution, we tend to also add more stylisation (eg, more cracks, more holes, and/or bigger and more obvious ones). The trouble is most such patterns are generic (repeated everywhere). So whereas the game's original vague and fairly unresolved detailing gave the overall impression of cracked windows, rusty metal etc, you never really noticed the individual patterns. But when such patterns are more detailed and/or exaggerated, you begin to notice it's the very same pattern of bullet holes on every goddam window - the same highly detailed rust spot or flakes of paint repeated on every goddam metal blue door etc. And it will catch your eyes all the time and grate on your senses after a while.

    The trick is to increase resolution only so far as overcoming blockiness/pixellation, while keeping in mind the need to stay vague/generic, except of course when dealing with any rare or unique item textures which aren't repeated often or at all.

    Anyway, keep up the good work. I'm already a fan of your mods!
  11. MetZwerg
    MetZwerg
    • member
    • 3 kudos
    judging by the picture and the video, they´re not upscaled   they´re just bigger

    and it kinda kills the immersion if the "glas"cracks are so clearly seen to go through every other material... like the wood of the windowframe
    1. zed140
      zed140
      • premium
      • 302 kudos
      Exact you have eyes, I not see that in first instance