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CooperHChurch

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CooperChurch669

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8 comments

  1. CooperChurch669
    CooperChurch669
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    Hey everyone, so I am going to address this. So if you somehow port this mod to console, it will break. You need the Fallout 4 Script Extender to run the Settlement Blueprint Mod that this relies on. 
  2. pepperman35
    pepperman35
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    Looks nice.  Have you ever thought about expanding your skill and do this via the Creation Kit?
    1. CooperChurch669
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      Not really, I have no idea how to use the Creation Kit. Maybe I will look into it. If you can step me through it, that would be an awesome place to start! 
    2. CooperChurch669
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      So update, I am currently learning how to use the Creation Kit, and plan on creating this into it's own ESP. I still need to figure out how to add things to it in the meantime. 
  3. When I used this settlement on PS4, settlers would spawn and get stuck at the bottom of the cliff behiind the manor, is this the case with this mod/on pc?
    1. CooperChurch669
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      NOTE: Settlement Blueprint Manager which is used to import and export mods  do require the F4SE and is a hard requirement for this mod to work on PC, the F4SE is not available on console and neither is Scrap Everything, so you really shouldn't be using this with Fallout 4 on PS4 because I suspect that your issue would probably be relating to the layout of the mod, the large rocks that go down to the water behind the manor were removed and instead I put a staircase for settlers and the player to use. 
  4. SamoanRage
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    You should point out that sim settlements isn't required. :)
    1. CooperChurch669
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      Thanks! For some reason after exporting my mod, the game refuses to allow anything to be deleted, probably related to All Settlements Expanded causing a pre-combine to break. 
    2. CooperChurch669
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      I released an updated blueprint without much in the way of dependencies and udated the requirements ;)