Hey everyone, so I am going to address this. So if you somehow port this mod to console, it will break. You need the Fallout 4 Script Extender to run the Settlement Blueprint Mod that this relies on.
Not really, I have no idea how to use the Creation Kit. Maybe I will look into it. If you can step me through it, that would be an awesome place to start!
So update, I am currently learning how to use the Creation Kit, and plan on creating this into it's own ESP. I still need to figure out how to add things to it in the meantime.
When I used this settlement on PS4, settlers would spawn and get stuck at the bottom of the cliff behiind the manor, is this the case with this mod/on pc?
NOTE: Settlement Blueprint Manager which is used to import and export mods do require the F4SE and is a hard requirement for this mod to work on PC, the F4SE is not available on console and neither is Scrap Everything, so you really shouldn't be using this with Fallout 4 on PS4 because I suspect that your issue would probably be relating to the layout of the mod, the large rocks that go down to the water behind the manor were removed and instead I put a staircase for settlers and the player to use.
Thanks! For some reason after exporting my mod, the game refuses to allow anything to be deleted, probably related to All Settlements Expanded causing a pre-combine to break.
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NOTE: Settlement Blueprint Manager which is used to import and export mods do require the F4SE and is a hard requirement for this mod to work on PC, the F4SE is not available on console and neither is Scrap Everything, so you really shouldn't be using this with Fallout 4 on PS4 because I suspect that your issue would probably be relating to the layout of the mod, the large rocks that go down to the water behind the manor were removed and instead I put a staircase for settlers and the player to use.