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Martin Toms

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Morgosus

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32 comments

  1. JayNow762
    JayNow762
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    Hello, I just need to ask before I download. Is the a NO Voice option?
    1. Morgosus
      Morgosus
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      Sorry for the late reply, I get so many notifications that I only go through them every now and then. Unfortunately not.
  2. Eschnoir
    Eschnoir
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    Using this mod with console commands to quickly recruit/remove the automatrons as a companion is really nice, effectively lets you have an automatron that won't have any wonky recruitment dialogue jank by removing said dialogue altogether. I know it's completely unintentional usage, but it works great for me.
  3. ValeraPan
    ValeraPan
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    Too bad that this mod is abandoned.
    Also waiting for N.I.R.A.'s voices (normal and hacked), and Also Doctor and Nurse Handy and Handies and Gutsies Voices from Galleria.
  4. mothmanWV66
    mothmanWV66
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    Hello, I would like to know how to make a mod like this, could you suggest a tutorial or something like that?
    1. Morgosus
      Morgosus
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      Reverse-engineering of automatron files.
    2. mothmanWV66
      mothmanWV66
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      Thanks!
    3. Morgosus
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      To be more specific, look up OMOD records starting with DLC01, look up regex phrase DLC01*assaultron, then pretty much just do what Beth did with assaultron voice OMOD
  5. ChickenWings4Me
    ChickenWings4Me
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    Is this compatible with other Automatron voice mods? I'd like to try both this one and the "More Robot Voices for Automatron" mod. Thanks in advance :)
    1. Morgosus
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      It definitely should.
    2. ChickenWings4Me
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      Sweet, thanks for the quick reply!
  6. W1N3
    W1N3
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    I wonder if you could create companion versions of the voices by mixing together & re-using vanilla lines?

    It may take some effort for the Gutsy, Handy, and Nanny, but with the Protectron it would be right at home with how they speak.
  7. Myonaise69
    Myonaise69
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    Hey there! I tried using various robot voice mods including this one but I can't seem to get any to work. No matter what voice I equip in the workbench, my robot will always sound like the standard male voice. By now it also happens with the mods disabled. Verifying game files didn't help. No conflicts visible in xEdit.

    I understand that this might be the wrong place to ask but I'm at my wit's end and getting desperate.
    1. Morgosus
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      Hey, there are a whole lot of things that it could be.

      Standard question set:
      1. Have you tried it with a new game? Some mods don't quite uninstall correctly. This would allow for a mod conflict to exist even when uninstalled. Especially when dealing with similar mods.
      2. I know you've tried with no mods, but have you tried a new game / clean save with no mods?

      Now, if it's not those, it sounds to me like there might be remnant files from some mod or another replacing original voice files, which wouldn't be detected by verifying game files (loose files). I would suggest verifying this by checking if there are files in Fallout 4/Data/Sound/Voice/DLCRobot.esm or anything similar in the sound folder that may be replacing them.

      One drastic way to ensure that nothing remains is uninstalling FO4, removing anything in the data folder after the uninstall (Ideally backing it up somewhere), then installing a clean version of FO4 without the contents of data folder. Of course, it could be a different issue entirely, but this usually solves all issues which aren't mod related.
    2. Myonaise69
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      Thank you, I'll try those things once I'm home. I forgot to add that the desired voice works normally if a new robot is created and then it switches. Feels like something is overriding the voice but I don't know what could cause it.
    3. Morgosus
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      Tbh, the Automatron DLC is a bit (very) buggy itself, so I'm not that surprised it acts up.
    4. Myonaise69
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      So after trying your suggestions, it turns out that the error does not occur on on new saves, both clean and with the same modlist. I should have thought of those suggestions myself, sorry. So I suppose something got borked on my current save specifically. not sure if anything can be done about that :/
    5. Morgosus
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      No worries. Not sure how to assist with it if it's a borked save, but at least we figured it out.
    6. Myonaise69
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      I'm not even sure if anything could be done at all. Editing save files to change inventory or something is one thing but removing bugs sounds impossible to me. In any case, I thank you very much for your time. I'll just suck it up and dabble more with robots on my next playthrough :)
  8. Cineromantic
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    Hello

    This mod looks great, and I can't wait to try it out. I have a question/request though. Could you add a voice that will turn a robot into a Drinkin' Buddy, complete with the ability to cool drinks and whatnot? I tried to do that a few years ago, but could never crack that nut.

    Thanks for your efforts!
    1. Morgosus
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      Hmmm, very interesting idea... technically it should be possible, the modifications are pretty powerful. I'll add it to my requests and see if I can crack it at some point. (As always no promises though )
    2. Cineromantic
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      Glad that you're interested in giving it a go! Hope you'll have more luck than I did.
  9. Angry696
    Angry696
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    This replace vanilla voices or jsut add new voices? 

    Asking just bc Im probably dumb and dont interpreted the mod descrption as intended.
    1. Morgosus
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      Adds them, I don't make replacers unless it's specifically mentioned (usually in the name, like the Radroach to Gary), cause surprise replaces suck :P

      If I recall correctly, all of my automatron mods should add things and replace nothing.
    2. Angry696
      Angry696
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      Thanks, so far loving your mods, they works very well!
  10. Pauly91
    Pauly91
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    If its not too difficult to do, could you add in a rare spawn voice module for Yes Man?
    1. Morgosus
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      It wouldn't be difficult, but I'd need the voice files - which would mean having someone record them (or doing it myself, which would be possible, but timewise it's not), which would mean monetary cost. Aaaand currently, I don't want to spend assets on that. Of course, one could rip the voice files out of NV, but that'd be against Bethesda's ToS.