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VilanceD

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VilanceD

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  1. VilanceD
    VilanceD
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    What this mod adds as either buildable or scrappable:

    • Resources-> Food- > Planters (6) -Corn, Carrot, Gourd, Melon, Mutfruit, and Tato.  Cost: 2 Fertilizer, 2 Ceramic, 1 Plant
    • Building -> Wood -> Misc -> Deck Post & Rail
    • Structure -> Wood -> Misc -> Metal Rail Single(2)/Double(2)
    • Structure -> Concrete -> Misc -> Jersey Barricades (7 different kinds)
    • Furniture -> Beds -> Children - NPC Kids will actually sleep in it.
    • Furniture -> Beds -> Stacked Bunk Bed & Double Bed, Count as 2 beds in settlement, with working animations.
    • Furniture -> Chair -> Lounger - With working animations.
    • Furnitures - > Tables -> GH Tables, 2 varieties
    • Decorations -> Misc -> Playground Equipment (6) -Swing Set, Spring Rider, See Saw, Saucer Slide, Monkey Bars, Geodome
    • Decorations -> Misc -> Tree Swing, 2 versions, normal and damaged.
    • Decorations -> Misc -> Statue Plinth, like in front of Croup Manor.

    • Craftable Drink Gourd + Melon - inspires your building!
    • Makes Oil Lamps scrapable in workshop mode in all settlements. Light effects may not scrap with it.
    • Makes a variety of light fixtures scrapable.
    • Sunshine Tidings Signs, under Decor->Signs
    • Makes all skeletons scrapable, if one is missing please post below.
    • 2 Custom load screen.
  2. ShrekFan1010
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    would appreciate a way to turn off all the extra junk items in the workshop menu. I only downloaded this as a dependency for the slog cleanup mod, and I have better mods for extra items like Homemaker. As a dependancy for a settlement cleanup mod it shouldn't add in random extra crap. just stick to what it's supposed to do -_-
    1. Apis4
      Apis4
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      Same, wanted to download a deep clean settlement mod by this guy, but needed this... so I look at this... and it add things to the build menu.... which I do not understand, those things are not necessary to rebuild a settlement.... plenty of settlement mods out there that just fix the old buildings, flatten the land, and add some extra structures without adding anything to the build menu. 

      I use this guys Far Harbour mods... except Longfellows.... and they do not require this, or add anything. But for some reason, Longfellows does. 

      I too use Homemaker, AND have CC content that also expands the build menu too.... I do not need this stuff.... and I am scared of conflicts..... there should be a lite version which just contains the assets for clearing and rebuilding buildings in settlements, without adding any categories of objects to the build menu. 

      A sad thing I cannot use the Longfellow's Cabin mod, because it needs this, and this is not what I want. 
  3. BladeXV
    BladeXV
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    since I cant comment on Bethesda . net I'm commenting here I cant seem to click on it ingame it just kicks me to main menu its giving me "the operation could not be completed" 
  4. JimAndConrad
    JimAndConrad
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    I strongly suspect this mod might conflict with the Vault 88 quest The Watering Hole as you need VCML to construct the Soda FOuntain prototype but I had problems with the VCML potion causing crashes
  5. xrayy
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    i have workshop menu compatibility issues since using this plugin.  it seems to add new additional crafting perks that are needed to built some items blocking also items which do not need the perks. it happened to me in the workshop resources tab (using v...163).

    the only way to solve this problem was to uninstall the plugin and the dependent new mods with enhanced esl support.

    if anyone knows a solution without updating my game version let me know.

    is there a way to add all the new perk requirements? maybe this will also unlock the (for no reason) locked other items?
  6. introvertedhey
    introvertedhey
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    Awesome collection of items! Thank you.

    It's really hard to find mod with WS items which respects vanilla game and doesn't add huge variety of some random custom stuff. 
    Here is everything is compact and to the point. happy every time when i accidently run into your items while browsing Workshop.
  7. ArcanicVoid
    ArcanicVoid
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    Contrary to some on here, i like this as an actual standalone, using alongside damn apocalypse is also pretty neat.
    Almost all of the added parts are nice, from small scrapping additions (lights and skeletons), the alternate crops, to even the furniture and decoration additions.
  8. Dodzh
    Dodzh
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    How do I remove if possible models to be displayed into the loading screen of the game? 

    EDIT: Using FO4Edit, I was able to remove them
    1. sdu2018
      sdu2018
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      Could you tell me how to do this? You don't need a tutorial but a few tips and I'll get by, I'm quite scared of messing with this program, I've done stupid things in the past...
    2. streetyson
      streetyson
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      Have you used FO4edit before? If so, in FO4edit, just load this mod (it will autoload any required game masters/dlc). Expand the mod to see all its sections. One section will be called "Load Screen" - probably just need to right click on it and select "remove". Then exit and FO4edit will ask to confirm saving a backup. But as an old hand I've always manually kept downloaded mods separately and so those are already my backups.
  9. maoaaa123
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    just wonder Vilance's Library Plugin load before or after this mod?
    so far after 200hrs of playing this mod doesnt have any weird crash or ctd issue.
  10. Te4mRaZeR
    Te4mRaZeR
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    Make the planters a bit smaller since the planter racks are smaller than the planters. OR make the racks larger (not preferred)
  11. fgambler
    fgambler
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    Nevermind, I saw this is already included in the CDC pack