My absolute go for bullet time mod ever. fully automatic. convenient. (yeh I use controller so hotkey is a no for me) A question though. I wish to increase the slowmo duration to like.... longer? Cuz you know, the effect is so cool, (and sometimes funny). I hope to edit your esp to increase the duration for a couple more seconds, which parameter should I look for? And Is there a way to make the slomo effect last until combat ends? (instead of just a few seconds when combat starts). I'm newbie so please point the way as vivid as you can. Much appreciated!
this mod is awesome but it would be super cool if you implemented like a chance based system to where bullet time only acitvates a certain percentage of the time(instead of all the time). It activating 100% of the time when you aim your wepon is a little OP lol. And maybe make into a perk to where you can increase the chance. Or you can make it to where every time you kill an enemy it slows down time more. So like when you first aim your weapon no bullet time is active, and then when you kill an enemy it slows down time a little bit, then killing another enemy slows down time even more, so on and so forht.
Sorry. My 4K display makes it hard to read the small print here on these web pages. Missed siad small print at the top of the page. Thanks for the reply regardless.
Brilliant mod! Question, what happens with weapon sounds when player has bullet time active? I use weapon sound replacers,and it seems that sounds are reverted to vanilla ones while bullet time is active.
Is it possible to make it activated by pressing a key ? Maybe take the place of the VATS key ? So instead of activating VATS, you activate BT ? Can be done without GECK ?
Edit V0.1 : Nvm, i've found what I was looking for in another mod.
I came here because my old favorite bullet time mod now doesn't work with Survival (or, rather, it does - but I'm not going to dehydrate myself going in and out of bullet time). Very excited to see one not connected to a chem.
A few questions: How, exactly, does it work? Is it an armor piece? (So you're "wearing" it when activating? I don't know what you meant in the description by it must be activated. If this is the case, that's absolutely ideal - then we can simply hotkey it in the favorites menu and we have a hotkeyed bullet time.)
Are there any plans to include a version that doesn't decrease health and instead simply returns you to normal speed? Looking through the comments, I see this is a popular want, and though I haven't tried it yet, I'm inclined to agree.
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A question though. I wish to increase the slowmo duration to like.... longer? Cuz you know, the effect is so cool, (and sometimes funny).
I hope to edit your esp to increase the duration for a couple more seconds, which parameter should I look for? And Is there a way to make the slomo effect last until combat ends? (instead of just a few seconds when combat starts).
I'm newbie so please point the way as vivid as you can. Much appreciated!
Question, what happens with weapon sounds when player has bullet time active? I use weapon sound replacers,and it seems that sounds are reverted to vanilla ones while bullet time is active.
Edit V0.1 : Nvm, i've found what I was looking for in another mod.
A few questions: How, exactly, does it work? Is it an armor piece? (So you're "wearing" it when activating? I don't know what you meant in the description by it must be activated. If this is the case, that's absolutely ideal - then we can simply hotkey it in the favorites menu and we have a hotkeyed bullet time.)
Are there any plans to include a version that doesn't decrease health and instead simply returns you to normal speed? Looking through the comments, I see this is a popular want, and though I haven't tried it yet, I'm inclined to agree.