Things may be changed in the future. If you like the mod make sure to come back and endorse the mod.
Update 2.5: If you update the mod, go to TM Vision mcm menu and press the update/reset button once. NVG model changed to GPNVG 3rd person animations added Functional goggle armor added Goggle nightvision image space changed
For those who don't know what a scope overlay is open up the spoiler and have a look. The overlay depends on the scope you use. Means the overlay example maybe look different on your side. Overlay example:
With Update 2.5 you have to craft the new TM Nightvision Goggles in order to use the function. The goggles can now be equipped (it's optional to equip them). Make sure you have the goggles only 1x in your inventory. Also make sure to update Baka Framework to the latest version.
Will there be a patch for compatibility with REACTOR - A FALLOUT4 ENB in the future? When using night vision goggles under this ENB, the image will become too bright.
You can open up the Thermal_Scope_Addon.esp in fo4edit and change the Image Space Adapter to your liking. Just scroll all the way down to the Cinematic line and change the values.
If its not too much to ask for, can you give some pointers on this? Whats the difference between, for example, Brightness add and brightness mult? and what does time relate to?
as long as the tm goggles are in your inventory you can connect the NVG'S from the tactical fast helmet mod on any helmet https://www.nexusmods.com/fallout4/mods/43793
Could you please make a vision option to see people through walls with a white or red outline, not like the berry mentats effect? I want to play as a wall hacker with this mod called Bullet Penetration and Ricochet (BPR)! Thanks!
Hey asking for permission is it possible for Me To Edit To watch in your mind to Sync up with the GasmaskPercentage in Gas mask of the wasteland instead of the battery?
Is there any way to change the color of the night vision? Maybe it's the preset I'm using for NAC X, but my night vision looks blue as opposed to the deep green shown in the images section. I know a lot of NVGs and GPNVGs have a more blue look to them in recent years, but that green just hits different.
So I don't know what conflict, if any, is causing this however, I am unable to adjust the hotkeys and therefore, unable to use this mod. Any advice on how to address this?
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If you like the mod make sure to come back and endorse the mod.
Update 2.5:
If you update the mod, go to TM Vision mcm menu and press the update/reset button once.
NVG model changed to GPNVG
3rd person animations added
Functional goggle armor added
Goggle nightvision image space changed
Incompatible mods only for the flashlight system:
If you don't use the flashlight function the mods below will still work!
Private Military Company FAST Helmet Flashlight
Tactical Flashlights
HK USP .45(New) with Tactical knife
Almost all mods that add a helmet flashlight are incompatible!
For those who don't know what a scope overlay is open up the spoiler and have a look.
The overlay depends on the scope you use. Means the overlay example maybe look different on your side.
Overlay example:
The goggles can now be equipped (it's optional to equip them). Make sure you have the goggles only 1x in your inventory.
Also make sure to update Baka Framework to the latest version.
Just scroll all the way down to the Cinematic line and change the values.