would my current game crash if I remove this midgame?`not sure how it adds as a replacer, if it just switch weapons to the levellist and rule out pipe-guns, but this weapon is more common than stone in my game :S
Edit: I edited in the pipegun again into the loottable on xedit and lowered the chances for this weapon.
Cool, but must be completed with omod variations By example,
The pipe sniper scope can be replaced with scoped uzi. The pipe auto with the auto uzi.... ... And with that also using modcols
To do that u have to use the keyword like if_tmp_Rifle_SemiAuto [KYWD:000CF793] as filter, in object templates for the weapons else it's a bit boring to replace 100% of game pipe weapons with a single gun type without variation on it
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The author has locked this comment topic for the time beingEdit: I edited in the pipegun again into the loottable on xedit and lowered the chances for this weapon.
By example,
The pipe sniper scope can be replaced with scoped uzi.
The pipe auto with the auto uzi....
...
And with that also using modcols
To do that u have to use the keyword like if_tmp_Rifle_SemiAuto [KYWD:000CF793] as filter, in object templates for the weapons else it's a bit boring to replace 100% of game pipe weapons with a single gun type without variation on it