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MarMobius

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MarMobius

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63 comments

  1. aeonstarlight
    aeonstarlight
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    while a visually appealing and functional gun, I was disappointed upon trying it out. the lack of modification variety (only one barrel option, missing scopes (no long recon scope? on a laser musket?), all three stocks providing no stat differences) hampered its potential usefulness for me, and the damage per crank didn't measure up to the laser musket I was intending to replace with this. there were also debug messages in the corner while the gun was in use, though as I was intending to use it as (and in replacement of) a sniper, this would not have been an issue for me on its own. while I won't be using this mod due to these issues (admittedly mostly the lack of a long recon scope), I do hope to see this mod updated and improved in the future.

    on an unrelated note, I find it rather funny how while the vanila laser musket uses fusion cells despite having no visible ammo slot, this model has a fitting place to insert them (the cylinder the crank is attached to, if hollowed out) and yet uses no ammo.
    perhaps a semi-auto receiver modification could make use of this, removing the crank, charging, and ammo system, in favor of a more traditional firing style? just a thought, though.
  2. Gunrunner66
    Gunrunner66
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    Adding the ability to not use ammo - which should have been there in the first place, thanks Bethesda - broke the weapon.  Won't crank, won't load, can't shoot.   There have been a number of mods that have attempted to do this, and they have all failed.  On my load order, anyway.

    Rolled back to the pervious version, which I now consider a permanent entry in my order.
    1. MarMobius
      MarMobius
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      Hey gunrunner! You have a talent for finding bugs. I honestly tested this for hours and couldnt find anything lol. I'll look into it right now. Any extra info you could give me? Was the weapon you tested it with the same one before updating? If so, destroying that weapon and making/buying a new one might fix it. It has something to do with how fallout 4 instancing works. 
    2. Gunrunner66
      Gunrunner66
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      Thank you.  I played on AO's test server for 5 years, hunting bugs is what I do.

      A handful of things to try occoured to me as soon as I rolled the mod back, I'll give them and your suggestions a shot and report back.
    3. Gunrunner66
      Gunrunner66
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      Sorted.  Tossed it on the ground, picked it up and it worked.  So did building a fresh one.
      Now...
      Can we maybe not get printed feedback every time we fire the weapon?  I get that this is a scripted execution, but can the feedback not display?  Is there a setting I'm missing?
    4. MarMobius
      MarMobius
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      Lol, yeah going to turn those off right now. Knew i forgot something. Thats what i get for doing stuff at 4am
    5. Gunrunner66
      Gunrunner66
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      Thank you sir.  Out of the house atm, soon as I get in I'll test.
    6. Gunrunner66
      Gunrunner66
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      Newest version still showing debug messages.  Dropped copy and fresh.  You sure you turned 'em off?
    7. MarMobius
      MarMobius
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      Hmm weird. Let me see if a re upload fixes it. It should have been fixed but ill double check.
    8. MattDuck22
      MattDuck22
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      Hey Mate I recently downloaded your mod and for some odd reason the gun doesn't show up besides the one in diamond city but it's invisible I tested the mod without any other mods installed and it still isn't showing up do you know a fix for this
    9. Gunrunner66
      Gunrunner66
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      If the gun is invisible, then the mesh failed to load.  Suggest reinstalling the mod, or downloading a new copy.  Download failures do happen.

      Note that if a given object displays, but it's pink, then the texture failed to load.  Same procedure to fix.  Occasionally an author will fumble the text, usually by putting it in the wrong folder.  You can usually fix that yourself, with a little knowledge of how Fo4's file structure works.
  3. Gunrunner66
    Gunrunner66
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    Newest version still throwing debug messages.
    1. Nartaga
      Nartaga
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      just as a thought I'd try spawning a new version of the gun using console commands and testing that (if trying on an existing save). Sometimes keywords and stuff get stuck on weapons already spawned in-game which can cause problems in bug-testing/verification.
      I'm not at home so can't test myself at the moment to check if a newly spawned version still throws the messages to verify.
    2. Gunrunner66
      Gunrunner66
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      Spawned, built, and dropped.  Followed procedure; still sideways.
    3. RJG3263827
      RJG3263827
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      Waiting for this to be resolved before installing as loose... 
    4. Gunrunner66
      Gunrunner66
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      Rolled mine back to a functional release - 4 back from here, I think - it works and I'm not gonna mess with it anymore.
    5. MarMobius
      MarMobius
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      Im still working on this. Not sure why its happening but ill keep working on it when i can. Definitely use older version if you're having this issue though. Im actually having a different issue that im trying to figure out while being unable to replicate this issue though so give me a min to figure stuff out lol.
  4. nyamuo
    nyamuo
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    Debug notifications still appear. It appears that the file inside has not been updated since the last time.
  5. Hotiraripha
    Hotiraripha
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    great mod, planning to include it in Hotisworld Reborn, just a question though, would you consider flagging this mod as ESL?
  6. BenDynamic96
    BenDynamic96
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    I wish the Red Beamer was cannon. I like the Idea that Pre-War they made a cheap laser weapon for kids to learn junior riflery like you would with a Red Ryder BB gun or .22. It could have been made to capitalize on not only the new popularity/interest of energy weapons but also as an introduction for Americas youth to the new energy weapon platform and its basic principles and model that was used as a loose template to make the post war Laser Musket in the Commonwealth. Especially If they all canonically worked more like a Cheap Crank Operated Recharger Rifle.  
    1. MarMobius
      MarMobius
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      We are working on a version of the weapon that as you crank it, it takes longer and longer. Kinda like how pumping a bb gun works. Also as of 1.3 we have a working cranking ammo sytem working.
  7. avel6216
    avel6216
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    Love the work! this looks like the natural succession of the rickety Laser Musket to a more contemporary one!
    1. MarMobius
      MarMobius
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      Thank you so much!
  8. Brunazo777
    Brunazo777
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    compatible with Laser Musket Semi-Auto Weapon Attachment?
    1. MarMobius
      MarMobius
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      That is not an attachment we made available but ill look into it.
  9. ToBeCalledJ
    ToBeCalledJ
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    Does this work with the Next Gen update?
    1. MarMobius
      MarMobius
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      Yes
  10. BlindIo
    BlindIo
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    I love this! Is the mod separate from the normal musket or if we have a mod like Useful Crank would Useful Crank effect this as well?
    1. MarMobius
      MarMobius
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      I would have to check myself on that. I'm not sure how that modder implemented it.
    2. MarMobius
      MarMobius
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      This mod now has its own system that works very similar to useful crank as of Update 1.3