This mod adds a brand new version of the laser musket into the world of Fallout 4. This laser musket can be found on members of the Minute Men after level 25. Can be bought at Chem station and weapon vendors.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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After receiving a Laser Musket from a former Minute Men, Univer Scientists saw the defensive potential of an over charged Laser Rifle. With this in mind they set out to create a new Version of the Laser Musket. One that is safer for the user and ultimately more powerful. Focusing on arming their riflemen of the cities wall with long range weapons, they created the Laser Musket 2.0.
Test it out today in the World of Fallout 4 before you can find it in the world of Fallout New Austin that is Currently in development. You can find the rifle on minute men members after level 25, in the Chem Station for some caps or from Traders around level 25. Mods for the weapon can be found at the weapon workbench and there are 2 special variants that can ONLY be found in the wasteland. Once New Austin releases, this weapon will be a rare pickup for the player, only seen carried by Elite Rifle men of Univer City.
If you are interested in Learning more about the Fallout New Austin project, go ; HERE If you would like to see behind the scenes or even talk about the Mod with its developers go here; Discord
Updates
1.1 - Fixed a keyword issue causing attachment issues on other weapons 1.2 - Changed how attachments are handled for stability 1.3 - Changed it so that the weapon no longer consumes ammunition. Rather the player generates their own ammo based on the amount of cranks available. 1.4 - Removed debug notifications used in testing. (sorry about that one lol)