Im using a mod that adds and npc, more specifically a gunner and hes wearing power armor. ive tred putting this mod at the bottom and top of my load order is there anyway i can do it manually or something. thanks for any help
if that gunner really must live and look good, open his inventory and change it. what's that? how? type "openactorcontainer 1" whilst targeting him in console command menu.. Or just get SAM.
Is there a version that mixes in the exoskeletons into the leveled lists so they can show up alongside power armor? I do still want to fight some enemies with power armor, and it would make a good contrast for the big boss enemies to have power armor while their lackeys have exoskeletons.
Edit: Nevermind, Exoskeleton Redux author added exactly what I was looking for.
would it be possible to create a version that does not replace? and that the soldiers of the lower ranking brotherhood use them? if i ask too much i apologize
I was thinking the same thing, simple 50/50 odds of PA or exoskeleton. Or slider with options would be awesome, cause I like both and I could see factions using both.
My mod replaces outfits for certain named npcs as well as any that wear power armor. The BOS PMC replacer tries to do the same thing, so the two mods conflict. This issue can be patched, however.
The reason the armor is invisible is because of the armor slot is changed to 54, i changed back to the slots the original mod used and the armor show up again. Not sure why it works for npc and not player tho.
Great idea, I found though that this mod causes crafted Talos suit (the full suit that has high armor) to be invisible - it still seems to work normally but has no visible model. Maybe one of the frames added by the mod replaced it's model?
If there's any way I could do something basic in xedit to fix the conflict I'd love to be able to use both the frames and the full suit.
So this replaces Power Armor on NPCs...but does it replace Power Armor ENTIRELY? Like, do the random world spawned frames still show up? I still want Power Armor, I just got tired of seeing Scavengers and such running around in it. Brotherhood should still obviously have Power Armor.
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Edit: Nevermind, Exoskeleton Redux author added exactly what I was looking for.
https://www.nexusmods.com/fallout4/mods/62003
the secoond has more customizations in the armor workbench
Thank you for answering
I used xEdit
If there's any way I could do something basic in xedit to fix the conflict I'd love to be able to use both the frames and the full suit.