is there any chance you could make a version of this that just uses vanilla ammunition? i use a mod that standardizes damage across calibers and it doesnt work with the .50GI ammunition. .45 caliber would be preferred, thanks in advance!
so uh, wanna tell me what the hell seaweed a .50 GI is, and how the ammo does not exist, .50 cal does, but GI don't, why'd you make a gun use a ammo type THAT AIN'T IN THE GAH DAH GAHME
Does anybody know why a weapon-mod wouldn't appear to be working? For example: I will install two separately made weapon-mods. One I can find by using the console command, even though it is not listed at vendors, doesn't drop and can't be created at Chem Bench. The other should be available through all those things, but somehow isn't. What is going on here? I have installed dozens of weapon-mods and there has not appeared to be any logical reason for either to apply. Can anyone explain, please?
Hey there I love the mod, like a lot XD I knew about the UZK in R6S and have been using it in any game I can ever since and having it here in the modding haven of FO4 is nothing short of a grandeur gift, so ty for your work
May I ask you to crank the sounds up a notch? It's very low rn, I'd prefer it to be about 1.25x or 1.5x more than it is currently.
I wish it gave an cyberpunk like indicator of tagged enemies, which is an bunch of red dots over the enemy that can be seen through cover and walls. Just some kinda indicator that says : "Yes, the enemy has been tagged" with a sound effect and vissualizer.
Unless the lazers conflicting with the sight maybe???
Edit: I found out the problem, this thing can't accept 5 legendaries at the same time. Hopefully that gets fixed.
General feedback: An box mag that extends the magazine to 320 rounds would be nice. Make it from an Smart SMG into an Smart LMG.
Really sorry the Weapons Framework Lite Project didn't work out so far for ya, but thanks a million for this, cyber, I been using this since the day it came out and always come back to regrab when I need too. Much appreciated!
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i can add other weapon in the same esp, is that what you want ?
For example: I will install two separately made weapon-mods. One I can find by using the console command, even though it is not listed at vendors, doesn't drop and can't be created at Chem Bench. The other should be available through all those things, but somehow isn't.
What is going on here?
I have installed dozens of weapon-mods and there has not appeared to be any logical reason for either to apply.
Can anyone explain, please?
May I ask you to crank the sounds up a notch? It's very low rn, I'd prefer it to be about 1.25x or 1.5x more than it is currently.
Just some kinda indicator that says : "Yes, the enemy has been tagged" with a sound effect and vissualizer.
Unless the lazers conflicting with the sight maybe???
Edit: I found out the problem, this thing can't accept 5 legendaries at the same time. Hopefully that gets fixed.
General feedback:
An box mag that extends the magazine to 320 rounds would be nice. Make it from an Smart SMG into an Smart LMG.