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aGuycalledB

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aGuycalledB

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  1. aGuycalledB
    aGuycalledB
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    1.3: Intorducing Room Optimization to this Mod, this should fix flickering, disappering walls and statics and missing collisions.
  2. aGuycalledB
    aGuycalledB
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    If you cant find everything, check the Docs tab for some information SPOILER WARNING
  3. Anna2255
    Anna2255
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    I do not understand how to open the door in the room to which there is a password to the terminal, there is a door inside, and behind it a unique weapon. I had to use the passage through the walls.
    1. Zarandok501
      Zarandok501
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      Crouch and look around.
  4. crazyape85
    crazyape85
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    • 8 kudos
    An interesting short quest.  Do the grenades actually do anything?  I threw them at a raider but nothing happened.  Other than that, I had no issues with the mod on next-gen.  Thank you for your work and your mod.
  5. MrJanglies
    MrJanglies
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    enjoy your 3 quest mods a heck of a lot.  Was wondering if a loose files option could be do-able for folk who are nearing the BA2 limit in their games.
    1. aGuycalledB
      aGuycalledB
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      Thanks. Sadly i lost the original files of my first two mods some time ago.
  6. faallout3dlcmaster
    faallout3dlcmaster
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    i only found 1 of the legnd weapons cant  find the other
    1. aGuycalledB
      aGuycalledB
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      one is in hinted at in the DOCS on the page, the other can be found near the location of the unique armor piece.
  7. Really interesting and atmospheric quest
  8. ChronocopX5
    ChronocopX5
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    Tried this three different times and was met with screen flashes that seemed to teleport me to various places. Eventually, I'd wind up in a corridor with an inaccessible door at either end and nowhere to go. Am I missing something major here? Everyone else seems to be able to get through it OK.
    1. aGuycalledB
      aGuycalledB
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      You only had these issues after leaving the first elevator ? If so a script broke. This corridor gets activated and then removed again after entering an activator. I will look into it if their are maybe some issues. Edit: try 1.2 and tell me if you still have these issues
    2. Supertint
      Supertint
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      I thought so too, but just keep walking toward one of the doors like it wasn't there, then another scene will pop up
  9. how do i find
    1. aGuycalledB
      aGuycalledB
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      The Description says "To start the Dungeon find the new door near Hardware Town (last image)."
  10. andresot
    andresot
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    Is this only happening to me? This mod totally mess up Pickman gallery, 70% of broken cells and purple textures, shame. the quest is really interesting.
    1. aGuycalledB
      aGuycalledB
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      well if i knew what happend there, i can only guess on a bad interaction with another mod. I have no clue what might mess it up.
  11. Farazon1234
    Farazon1234
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    • 53 kudos
    I had trouble with some stuff only generating after I reloaded a saved game. Not sure what would cause that     
    Spoiler:  
    Show
    Where is the office for the last quest?  I assume its where the female dead ghoul is at with the suit. I have entered every room and the quest does not end. It's the operation artichoke thing. How do you complete the last quest? 
    1. aGuycalledB
      aGuycalledB
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      you wil find it tracking back the long halway you came from and you then take the last spot toom to enter on the right with a locked door and a Terminal. The Terminal requieres the Password found in the cell.
    2. Farazon1234
      Farazon1234
      • supporter
      • 53 kudos
      I did that and the quest never ended. That is why I thought there was more. My issue is the quest is left open that I finished. But checking the quest to set stage for ending the quest it and won't show up in console as a quest. (SQT) So I can't force complete it 
    3. aGuycalledB
      aGuycalledB
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      Have you read the Office Terminal ? That should finish the Quest. If this is not working, Try help OA_ 4 Qust.  This shows you all mod-related Quests. The Quest ID is different to the Quest Name.
  12. kimiaimar
    kimiaimar
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    I would say it is not fully companion-friendly, as my companion will not follow me into "laboratory" and "secure laboratory" section. 
    1. aGuycalledB
      aGuycalledB
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      • 26 kudos
      ok thanks for the headsup, might need to redo the navmesh.
    2. Farazon1234
      Farazon1234
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      • 53 kudos
      They also won't leave that area till you leave the whole building.