May be anyone had problem with settlers? I always have 0 (also 0 beds/defence/happiness etc) no matter how much I build Settlment is available for buildings, but thats all. No people and stats. Even with a settler beacon I am also not capable of relocating anyone from another settlement
I have some mods for settlments (Transfer Settlements - Shareable Settlement Blueprints / Commonwealth Deep Clean and Remodel Collection) Is it an error or conflict? Or it's the expected behavior (targeted for the "player's home") ?
Ok. Who got the same problem - I found the workaround: spawn settlers Mods like Better Settlers or Spawnable Unique Settlers can provide easy way to do it
Love the large build area! A few pieces on the main building are unscrappable, but disabling in console commands took care of those, as well as the tesla trap on the guard stand. But overall, I like this as a settlement. I always wanted to build here, and now I can!
A good place for a settlement and large enough to create an industrial park for Horizon (see pictures).
The original wooden buildings would have been ideal for my CoA settlers, but unfortunately they don't like to walk on it, so you have to use other buildings. Of course, there is enough space for that as well.
small is relative .. ;) .. how many square floor/wall tiles wide, long, tall .. do you estimate roughly in there in that cave i never seen yet ? .. could always spruce it up :) [too small for Batman, maybe just right for Robbin?]
regardless of whether this build touches the water for fishing... :) THIS PLACE ROCKS there is such a huib of random activity in the areas around here... :) I was policing myself from exceeding 30 settlements functional... but THIS one is is in the Commonwealth which means More Artillery :) downloading now master modder thank you
roar in Alberta .. RNP reminds me of places in Alberta... :) i had to remove that other mod because there was 'squat' navmeshing connected and the brahmin kept magnetized to the side of a wall up the hill :( great potentials though of the top could be flattened cleared smothed...
the PATH across the north end is WELL USED by raiders so .. like daily.. basically settlers would only appear in the souther areas along the road when you SAT for an hour letting the GAME distribute everyone around, but you would have to wait forever and see them go nowhere otherwise at that RNP i tried out
that OTHER mod i treied causes a 1 x 1 tile sized debris reset at Graygarden for me though
don't know if i'm going to use it but i always thought what a great place for a settlement if i download it i'll let you know what i think but it looks good
i like it though there are what i would call glitches the green border doesn't match up to what is usable and i found a few items not scrappable other than that i love it and if you are really new at modding i'm looking forward to more from you
21 comments
Settlment is available for buildings, but thats all. No people and stats. Even with a settler beacon
I am also not capable of relocating anyone from another settlement
I have some mods for settlments (Transfer Settlements - Shareable Settlement Blueprints / Commonwealth Deep Clean and Remodel Collection)
Is it an error or conflict? Or it's the expected behavior (targeted for the "player's home") ?
Mods like Better Settlers or Spawnable Unique Settlers can provide easy way to do it
The original wooden buildings would have been ideal for my CoA settlers, but unfortunately they don't like to walk on it, so you have to use other buildings. Of course, there is enough space for that as well.
wiki says: '
THIS PLACE ROCKS there is such a huib of random activity in the areas around here... :)
I was policing myself from exceeding 30 settlements functional... but THIS one is is in the Commonwealth which means More Artillery :)
downloading now master modder thank you
i had to remove that other mod because there was 'squat' navmeshing connected and the brahmin kept magnetized to the side of a wall up the hill :( great potentials though of the top could be flattened cleared smothed...
the PATH across the north end is WELL USED by raiders so .. like daily..
basically settlers would only appear in the souther areas along the road when you SAT for an hour letting the GAME distribute everyone around, but you would have to wait forever and see them go nowhere otherwise at that RNP i tried out
that OTHER mod i treied causes a 1 x 1 tile sized debris reset at Graygarden for me though