I would need you to remove the "memory bed" and add the "broken mutant pod", I need it for a project, thank you if you release this package, even with other vanilla objects.
I was successfully able to assign the bed to a settler, but I did not see them use it at all. I didn't watch for that long, so they may go in it. I need to do more testing to find out if it's something that can be done.
Settlers do actually get in them, but they lie in them like a bed. The Cryo Pod has to have enough side clearance on the right or they just try to get in and fail. I uploaded two new pics to show what they look like with settlers. I'm gonna try to get them to go in properly, but it might take a while or I may have to wait until the GECK comes out.
Could you add assignable Protectron pods? No work for your robot/Gen1-2.5 Synth? Assign them to a pod where they will shut down inside (or one set of wheels in if sentry). Always know where they are, much like you can place dog houses so you know which general area your dogs will be.
Also, can you let Gen 1-3 Synths use the memory lounger?
I guess I'm late but this mods looks great, however -they should be working-stations (resource/scavenging-stations) ; when they're assigned they stay in there for the most part -are the animations fixed?
I use FO4Edit to create my mods. It breaks down the game files and shows you literally every object in the game. It's just a matter of looking in the right place. I think I was actually looking for something else at the time and found the furniture entry for the pod and thought it would make a nice bed.
Would it be possible to get you to help me locate an object in game in that file? If I'm successful in making the mod, I would def give you credit in making the mod possible. I know the exact area the object is in to, if you're interested in helping.
I can help if you want, but you can find an item using the console in the game. Use the ~ key to open the console and click on the object. It will give you the ID number which you can search for in FO4Edit.
19 comments
I need it for a project, thank you if you release this package, even with other vanilla objects.
No work for your robot/Gen1-2.5 Synth? Assign them to a pod where they will shut down inside (or one set of wheels in if sentry).
Always know where they are, much like you can place dog houses so you know which general area your dogs will be.
Also, can you let Gen 1-3 Synths use the memory lounger?
-they should be working-stations (resource/scavenging-stations) ; when they're assigned they stay in there for the most part
-are the animations fixed?