Changes : - synths now controlled via holotape - Can adjust Faction relations via holotape - crafting costs adjusted - added holotape to crafting list - no more obnoxious and loud shock weapons - courser outfit changed to vanilla variant so that mods affecting their outfits will work - synths are set to sandbox when first spawned - Gen 2, Gen 3, and Eradicator synths can no longer be looted - Stormers in squad version now use super sledge instead of powerfist - squad spawns adjusted : Shock squad = 2 units, Assault squad = 3 units, Support Squad = 3 units
i set with synth override holo to follow they stay sill.... they only react to set in console to guard mode when enemy is gone they just stay still going no where
Anyone planning on trying this mod I highly recommend using the older 8 version, because that one actually works.
The newest version you can't give any commands to the synths, so they just stand around doing nothing. The command holotape is completely non-functional. Latest version was clearly never tested at all.
Version 8 works great though, just give commands to the leader of the synth squads by activating them like you would to talk to anyone else.
This affects Synth relay grenade carryed by Coursers? I'm not interested in following Institute questline (spawning my own reinforcements) , but I would like for the new type of the grenades to be available to the enemy coursers for them to throw tougher synths against me. This mod does that OR only affects the grenades I can throw?
great mod but the commands on the pip boy dont work and sometimes when i toss relay grenade they dont attack enemy and also attack me at times its weird glitch?
Hello, any chance of a replacer version? So the default grenade is replaced by the ones from this mod? I would like the coursers to be able to use these new grenades instead of the basic skeleton synth
I know the author said the mod is in its final form, but I'm sure lots of people would like this as complete replacer so coursers too can benefit. It's only fair :)
Having an issue with the v10 version of this mod. It mostly works right - toss a grenade, get a squad of synths, and they go to town on anything hostile near by. Except afterwards, they won't follow me at all. I've tried using the holotape, but they won't respond to any orders on that. They'll just stand there from that point on, unless I lure something else hostile to them. Anyone else had this problem and know a solution?
I'm also experiencing this. Checking the mod in Xedit shows that the Shock Troop nade isn't a part of the constructible obj. Basic, Support, Assault, Gorillas, and the mod's Holotape are the only things that can be made in the current version of the mod.
Shock Troop Grenade is in the mod, however, it isn't available to craft in the chem station.
421 comments
Changes :
- synths now controlled via holotape
- Can adjust Faction relations via holotape
- crafting costs adjusted
- added holotape to crafting list
- no more obnoxious and loud shock weapons
- courser outfit changed to vanilla variant so that mods affecting their outfits will work
- synths are set to sandbox when first spawned
- Gen 2, Gen 3, and Eradicator synths can no longer be looted
- Stormers in squad version now use super sledge instead of powerfist
- squad spawns adjusted : Shock squad = 2 units, Assault squad = 3 units, Support Squad = 3 units
they only react to set in console to guard mode
when enemy is gone they just stay still going no where
The newest version you can't give any commands to the synths, so they just stand around doing nothing. The command holotape is completely non-functional. Latest version was clearly never tested at all.
Version 8 works great though, just give commands to the leader of the synth squads by activating them like you would to talk to anyone else.
This affects Synth relay grenade carryed by Coursers? I'm not interested in following Institute questline (spawning my own reinforcements) , but I would like for the new type of the grenades to be available to the enemy coursers for them to throw tougher synths against me. This mod does that OR only affects the
grenades I can throw?
Thanks!
"* Original grenades are left alone so that Coursers don't throw the new versions."
Great work all the same!
Any help is appreciated, thank you!
Basic, Support, Assault, Gorillas, and the mod's Holotape are the only things that can be made in the current version of the mod.
Shock Troop Grenade is in the mod, however, it isn't available to craft in the chem station.