Fallout 4

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StiffyWoods

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StiffyWoods

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  1. StiffyWoods
    StiffyWoods
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    Sticky
    Large update to how the mod works.

    Changes :
    - synths now controlled via holotape
    - Can adjust Faction relations via holotape
    - crafting costs adjusted
    - added holotape to crafting list
    - no more obnoxious and loud shock weapons
    - courser outfit changed to vanilla variant so that mods affecting their outfits will work
    - synths are set to sandbox when first spawned
    - Gen 2, Gen 3, and Eradicator synths can no longer be looted
    - Stormers in squad version now use super sledge instead of powerfist
    - squad spawns adjusted : Shock squad = 2 units, Assault squad = 3 units, Support Squad = 3 units
    1. tabuki1234
      tabuki1234
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      i set with synth override holo to follow they stay sill....
      they only react to set in console to guard mode 
      when enemy is gone they just stay still going no where
    2. BDEADmusic
      BDEADmusic
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      I got the same problem... just guard pose work for me... and is the only mod i got in Fallout 4... 
    3. terminator777
      terminator777
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      Synth. They're all guard mode. I use holotape to set follow but they just stand still
  2. Freyr95
    Freyr95
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    Anyone planning on trying this mod I highly recommend using the older 8 version, because that one actually works.

    The newest version you can't give any commands to the synths, so they just stand around doing nothing. The command holotape is completely non-functional. Latest version was clearly never tested at all.

    Version 8 works great though, just give commands to the leader of the synth squads by activating them like you would to talk to anyone else.
  3. MihaiL
    MihaiL
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    Please explain me something:

    This affects Synth relay grenade carryed by Coursers? I'm not interested in following Institute questline (spawning my own reinforcements) , but I would like for the new type of the grenades to be available to the enemy coursers for them to throw  tougher synths against me. This mod does that OR only affects the
    grenades I can throw?

    Thanks!
    1. Freyr95
      Freyr95
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      If you read the description you'd see that it states outright:

      "* Original grenades are left alone so that Coursers don't throw the new versions."
  4. KesslerKush
    KesslerKush
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    Hey, I don't see/can't find the squad versions of these grenades. Is it in it's own separate listing or locked behind a quest wall? 

    Great work all the same!
  5. mjblaine
    mjblaine
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    great mod but the commands on the pip boy dont work and sometimes when i toss relay grenade they dont attack enemy and also attack me at times its weird glitch?
  6. mjblaine
    mjblaine
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    every time i toss grenade the support squad leader starts shooting me why?
  7. nepas77
    nepas77
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    Anyone knows how to make a patch with courser crusher?

    Any help is appreciated, thank you!
  8. mukkin
    mukkin
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    Hello, any chance of a replacer version? So the default grenade is replaced by the ones from this mod? I would like the coursers to be able to use these new grenades instead of the basic skeleton synth
    1. seraphael
      seraphael
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      I know the author said the mod is in its final form, but I'm sure lots of people would like this as complete replacer so coursers too can benefit. It's only fair :)
  9. Greymane
    Greymane
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    Having an issue with the v10 version of this mod. It mostly works right - toss a grenade, get a squad of synths, and they go to town on anything hostile near by. Except afterwards, they won't follow me at all. I've tried using the holotape, but they won't respond to any orders on that. They'll just stand there from that point on, unless I lure something else hostile to them. Anyone else had this problem and know a solution?
  10. Trooper0011
    Trooper0011
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    It would be cool if you made a file where the power armor synths would use the Institute Power armor instead yk this one InstitutePowerArmor at Fallout 4 Nexus - Mods and community (nexusmods.com)
  11. OtakuDepravad
    OtakuDepravad
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    hey l got a problem, the shock patrol relay grenade doesn't appears on chemistry bench so l can't craft it
    1. Benjango
      Benjango
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      I'm also experiencing this. Checking the mod in Xedit shows that the Shock Troop nade isn't a part of the constructible obj.
      Basic, Support, Assault, Gorillas, and the mod's Holotape are the only things that can be made in the current version of the mod.

      Shock Troop Grenade is in the mod, however, it isn't available to craft in the chem station.