0 of 0

File information

Last updated

Original upload

Created by

princesscake

Uploaded by

princesscake

Virus scan

Safe to use

39 comments

  1. that1dude0092
    that1dude0092
    • premium
    • 9 kudos
    Should add some instructions in the descriptions to help install this properly.  Followed rydercj's post and it worked

    Okay, for anyone wondering why the glove is not showing, here's how to fix.   Using this through Mod Organizer 2 btw.

    Install instructions:  You basically need to place the .nif and .bgsm files in the correct folders.
    1. Open the mod folder of Pip-boy glove.
    2. Go the meshes folder.   You'll see two .nif files.
    3. Create a new folder within meshes called "PipBoy3000"
    4. Move the .nif files into the PipBoy3000 folder. (Meshes\PipBoy3000)

    5. Now go back and this time go to the Materials/AnimObjects folder.  You'll see two .bgsm files
    6. Create a new folder within the AnimObjects folder called "PipBoy3000"
    7. Move the two .bgsm files into the PipBoy3000 folder (Materials\AnimObjects\PipBoy3000)

    You're done!

    Hopefully the Mod-Author can get Nexus to allow an update for this mod.   If not, maybe just delete then re-upload?
  2. DeathMessenger6
    DeathMessenger6
    • member
    • 59 kudos
    Hey princesscake, are you the same one that put the canvas military tent mod on the console version? If so, can you port it to nexus?
    1. princesscake
      princesscake
      • member
      • 25 kudos
      It was already on the Nexus when I ported it to Xbox :P
      https://www.nexusmods.com/fallout4/mods/60438
    2. DeathMessenger6
      DeathMessenger6
      • member
      • 59 kudos
      Oooh, didn't realize it was part of that mod. Thanks!
  3. rydercj
    rydercj
    • premium
    • 4 kudos
    Hello, first thanks for your mod
    I got an invisible gloves like the others but then I saw that you said to add the folder "Data>Meshes>PipBoy3000" on a comment at the bottom, now it's visible tho the problem is it's all purple now ^^'
    this I don't know how to fix it
    Finally got it to work, easy to fix, add the folder "Data>Meshes>PipBoy3000" with the .nif files in it and then add "Data>Materials>AnimObjects>PipBoy3000" with the .bgsm files in it and it worked for me
    1. minecraftm99
      minecraftm99
      • member
      • 0 kudos
      I tried your fix for the glove and It works beautifully! Thanks a bunch!  :D
    2. rydercj
      rydercj
      • premium
      • 4 kudos
      I'm glad it helped
    3. AssassinTheHit
      AssassinTheHit
      • member
      • 0 kudos
      For Those Who Are New Or Still Need Help In The Mod Folder Go To Meshes Hold Right Mouse Button And Move it Make Sure The Blue Square touches both of the files FeMale_PipBoy_Gloves_NEW.nif Male_Pipboy_Gloves_Rough.nif click on cut And Then Click On New Folder Type In PipBoy3000 Hit Enter in PipBoy3000 Mesh Folder hit Right Mouse and then paste And Then Go To Materials And do the same thing it's Eazy Just Like rydercj Said i hope it works For Everyone Else:)
    4. mikezorz13
      mikezorz13
      • member
      • 5 kudos
      Yap, that worked for me too, ty
  4. DraugrOfRagnarok
    DraugrOfRagnarok
    • premium
    • 42 kudos
    Has anyone managed to fix it and get it to work ingame?
    1. EitherSaucy
      EitherSaucy
      • supporter
      • 41 kudos
      no
    2. rydercj
      rydercj
      • premium
      • 4 kudos
      what worked for me to fix it is to add the folder "Data>Meshes>PipBoy3000" with the .nif files in it and then add "Data>Materials>AnimObjects>PipBoy3000" with the .bgsm files in it, hope it will work for you
  5. LX6R
    LX6R
    • supporter
    • 28 kudos
    Oh wow that's cool - I was just recently talking about having a glove with a device that is responsible for VATS.

    Would be even cooler if there were some wires going from the glove to the pipboy (in a way that it still works with different pipboy replacers)
    1. BadJuju8862
      BadJuju8862
      • premium
      • 0 kudos
      Cosign, that'd be cool.
    2. LX6R
      LX6R
      • supporter
      • 28 kudos
      I put something together, not ideal but good enough for use with my pipboy replacer.

      FOV only for showcase
    3. princesscake
      princesscake
      • member
      • 25 kudos
      That's pretty darn neat actually! You have my total blessing to post the mod on here (I may even ask for permission to port it to Xbox) :P

      Does you little edit work with FriedTurkey's 3000A model?
    4. LX6R
      LX6R
      • supporter
      • 28 kudos
      I added it to the device nif, so its basically just a cable sticking somewhere into the side of the pipboy. I adjusted it so it sticks into the pipboy more or less nicely in several poses which I was able to chech, but it's really nowhere near perfect, as in "is attached to a specific point of the pipboy" - which I guess should also be possible, but is something above my skill level.



      So it really depends on the size and shape of the pipboy model how it looks. As for sharing, I need to ask for permissions, as I used parts from someone elses mod for it.
    5. SkyrimNoobmasterx69
      SkyrimNoobmasterx69
      • BANNED
      • 14 kudos
      JohnnyTest91 Seen your stuff, really awesome!

      You both should try to fix that green to match the pipboy, just a suggestion.
    6. Dominatorv111
      Dominatorv111
      • supporter
      • 158 kudos
      For the wire on the glove maybe make it an option to select between the classic and the wired because I have seen various concept art of both. Both options are cool :) 
    7. Deathpoolss
      Deathpoolss
      • member
      • 2 kudos
      This game has an awesome community!
  6. FilthyCasual523
    FilthyCasual523
    • member
    • 12 kudos
    For everyone who's having an invisible glove issue with this, it's because the author packaged it wrong. You'll find a second Data folder in this mod containing the meshes, materials, and textures folders you need. Move those into the same directory as the .esp file and then it'll work.
    1. princesscake
      princesscake
      • member
      • 25 kudos
      My bad, I added the redundant DATA folder for organization sake when I was transferring files over to my modding computer. I'll fix it asap.
    2. Deathpoolss
      Deathpoolss
      • member
      • 2 kudos
      I'm having a tough time getting it to work. I had it workin once before but the second time I tried to install and use it its invisible. How should I go about Install, I tried manually and nothing happened.

      So I saw a "MacOS" folder containing the material mesh and texture files and an pipglove.esp file, I moved them along to the last folder behind "macOS" Ill update and let you all know if that worked... looks like the Mac computer you were using created an extra folder? I'm not the best with computers, only started modding last year, so this is a bit of a headache but that's the beauty of it.

      Nothing happened. It was working at one point...But I cant get it to work anymore. I don't know...I'll have to uninstall for now. I had some fun with it in an older playthrough. gotta go to work now...Didnt even get to play hahah
  7. pancakefactor1
    pancakefactor1
    • member
    • 0 kudos
    Thank you for creating this mod! It was literally something that popped in my head today and you’re the only one to make it! Unfortunately for me it is invisible as well. Unless this is only usable with the Pip-boy 3000 mod then I just goofed up. ?
  8. mikezorz13
    mikezorz13
    • member
    • 5 kudos
    As other said, the glove is invisible, Pip-boy mode, 1st & 3rd person. Uninstalling it & tracking it until its fixed! Great idea & job, just a little more tinkering
  9. Dominatorv111
    Dominatorv111
    • supporter
    • 158 kudos
    Wanted to say well over on xbox with the original pipboy use chucksteel's pip-boy paint mod specifically the army and gunner and it goes great with the glove being all green. 
  10. deleted65378916
    deleted65378916
    • account closed
    • 0 kudos
    Neat idea, mod is incredibly scuffed however, out of the box the gloves are invisible, even after fixing that the glove is then purple, it seems the CK mesh is calling for textures that it can reach or obtain.