Now I can finally see what damage scaling does. This should be interesting.
As a side note; AFT gives the option for up to four comments per event, but you have to click on three in the AFT Settings holotape to see it. Not that I chose that often, but I felt I should mention.
I'm actually not fond of my followers picking up weapons as they sometimes stop using the (blatantly OP) ones I provide them, but I have them pick up loose items from the dead anyway as it makes all those stupid corpses go away!
I think I spotted a minor side effect of the mod, but it should be fixable.
I use the MCM settings manager to save a profile of my settings and load them up, this naturally includes the AFT menu. I loaded in my settings profile before exiting 111. AFT didn't initialize since the settings "were already in place"... If you could include a trigger to manually get it to do so, that would be great.
If so, on the MCM Booster menu inside the MCM while in game, you can clear the cache. I am going to test out if that resets the AFT initiatlization. But, you can also try it on your end and see if it works.
am i doing something wrong i don't have master controls the whole reason i want aft on mcm is because the aid always bugs out with animated injectables
This only seem to coverhalf of the menus, specifically the holotape, the master control features don't seem to be in it, so you still need to use the aid item master control with each follower to set ammo, power armor, etc.. Or did I miss something.
well since if used the original mod and simply makes a few changes, yes :). None of the settings are any different so I can't see why not. Let me know, if otherwise ^^
This modification of the otherwise phenomenal modification so-called, renown even, as Amazing Follower Tweaks, really benefits from such an altering modification, or perhaps, mod - if you will.
Thanks for this, this is a great addition to what is a worrisome scaffolding that when it is working, is a top-tier addition to the game. Appreciate it :)
My only issue with AFT is that that a race mod cause the spouses gender to auto-switch. If I switch it back then one or the other switches it back again. The race mod must be loaded after AFT otherwise it defaults to human. But then as mentioned the genders default. Is there any way an option could be added to preset the player/spouse gender without over-riding the race?
25 comments
As a side note; AFT gives the option for up to four comments per event, but you have to click on three in the AFT Settings holotape to see it. Not that I chose that often, but I felt I should mention.
I'm actually not fond of my followers picking up weapons as they sometimes stop using the (blatantly OP) ones I provide them, but I have them pick up loose items from the dead anyway as it makes all those stupid corpses go away!
I use the MCM settings manager to save a profile of my settings and load them up, this naturally includes the AFT menu. I loaded in my settings profile before exiting 111. AFT didn't initialize since the settings "were already in place"... If you could include a trigger to manually get it to do so, that would be great.
If so, on the MCM Booster menu inside the MCM while in game, you can clear the cache. I am going to test out if that resets the AFT initiatlization. But, you can also try it on your end and see if it works.
Hope it helps!
https://www.nexusmods.com/fallout4/mods/59699
Thanks for this, this is a great addition to what is a worrisome scaffolding that when it is working, is a top-tier addition to the game. Appreciate it :)
endorsed...
V/R,
pops