This page was last updated on 22 April 2024, 10:21PM
Changelogs
Version SR-1.01
Updated the structure repair modding resource to make repairable structures unscrappable
Updated the structure repair modding resource to prevent Workshop Framework and Sim Settlements from breaking the repair functionality when users switch plans or layouts.
Version SR-1.00
Created a modding resource for the structure repair setup.
Version 1.05
Added a keyword so this location can be targeted by a relevant radiant quest.
Added a build limit to the workshop.
Changed previs handling to separate the mod from previs and reduce the minimum needed filesize and bandwidth.
Fixed some of the attack and edge markers used to generate settlement attacks.
Removed an unnecessary navmesh.
Improved the tree handling for the A Forest patch.
Improved object consistency for the Desperados Overhaul patch.
Improved texture handling for objects in the FROST Cell Fixes patch.
Removed excess navmeshes from the Maxwell’s World patch.
Updated all patches for compatibility with the new version.
Version 1.04
Ensured repairable objects remain properly linked and set up when using Workshop Framework layouts or Sim Settlements city plans.
Ensured decals (rust and similar) will be properly removed when using Workshop Framework layouts or Sim Settlements city plans.
Ensured invisible lights will be properly removed when using Workshop Framework layouts or Sim Settlements city plans.
Removed unnecessary "NoObjectCombinationRefType" location reference type usage on scrappable objects.
Moved removed references to a utility cell to prevent them impacting load times or performance.
All existing patches are already compatible with the new version, so their version numbers have been updated.
Version 1.03
Fixed a minor navmeshing error.
Fixed three invisible tires. (These tires will reappear on existing saves, if they were scrapped previously)
Updated the repair function to work properly with Sim Settlements 2 city plans and Workshop Framework layouts.
Updated all patches to work with the new version.
Version 1.02
Rebuilt the settlement's navmesh entirely, for cleaner pathfinding and smarter NPCs.
Fixed a terrain seam in the middle of the yard.
Updated and improved the patches for the new version.
Version 1.01
Adds a boss-tagged radroach to the shed to ensure players who already cleared the location can acquire this settlement.
Existing patches are compatible with the new version, so their version number has been adjusted to match.
Version 1.00
Turns an unmarked power substation into a fully functional settlement.