Fallout 4

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Ceft

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Ceftadzime

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21 comments

  1. HezrouGaming
    HezrouGaming
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    Im having an issue where when this mod was installed, it cause lexington to go haywire and begin flickering. Is there anyway to fix this?
    1. mirt81
      mirt81
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      • 4 kudos
      Same for for me with Open Commonwealth :(
    2. zrovihr
      zrovihr
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      yep can confirm that. uninstalling the mods fixed it for me. I could be wrong but maybe its not compatible with some of my mods
    3. streetyson
      streetyson
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      That will often be the case for many mods which touch the same buildings, cells or locations - you'd likely need a patch. Some mods might be compatible as-is if they don't hinge on any such existing data, and some might be ok if you switch load order, but many won't.
    4. Macaphony
      Macaphony
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      +1
    5. Oggreh
      Oggreh
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      Yeah, got the main file before, open series really down the load order and still broken. Not using prp or anything that should even remotely touch lets say east boston. I really really would like to use this incredible mod series but I can't figure out whats wrong. As soon as I disable these, everything is fine.
  2. R1nk1
    R1nk1
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    I used it with the "Open Commonwealth" mod.and in some places there were no textures
  3. StillTriPPing810
    StillTriPPing810
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    So I have a problem I have this and all the "Open (insert location name here)" mods installed and I can't get into any of the buildings, the original buildings models are still there so the textures/models overlap. I can interact with some of the buildings that have front doors and when I no-clip in everything is there like it's suppose to, but since the original house model is still there I can't enter any buildings. Any help would be great.
    1. KillerBanshee
      KillerBanshee
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      If you use PRP then it's probably overriding the precombines.
  4. 60Petr60
    60Petr60
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    Please respond.
    In which workshop menu, you need to look for your wonderful building modules.
    In the description and in the pictures, there are no these building sections.
    From the description, I realized that without this mod, your mods for building settlements will not work correctly?
    Thank you very much.
    1. ladyaurora
      ladyaurora
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      This isn't a workshop mod. It's a resource that just contains the items needed for the other mods to "call to." These aren't things you can build, they just show up when the "Open"' series of mods call for them.
  5. casper020578
    casper020578
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    Hello, the table is missing: Ceft\FancyTableSmall01.nif
  6. lostinwhere
    lostinwhere
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    Does this affect any vanilla textures or is it just used by your mods?
    1. Ceftadzime
      Ceftadzime
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      It is just custom assets and other things used by my mods.
    2. lostinwhere
      lostinwhere
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      Thanks!
  7. 4estGimp
    4estGimp
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    Would the following work?

    Delete the Worldspace and Navmesh records
    Compact for ESL

    I'm giving it a try.

    EDIT -
    OK, from this file I deleted the test area and navmesh records since I don't expect to use them.
    Compacted for ESL.  Open Lexington records which changes were automatically updated.
    I then Compacted Open Lexington for ESL.
    Flagged both mods as ESL.
    It works ;)
  8. Snowstorm87
    Snowstorm87
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    The mod looks great, but when I down looad it. it will not come in. When turn off mods the mod still wont come in. Ehat am i doing wrong                                                   HELP please i want this mod
  9. ScottyX2
    ScottyX2
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    TRULY AN INCREDIBLE MOD!
  10. mrsergov
    mrsergov
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    In which category of the menu to look for these objects. Thanks