Version 1.2.1 can cause problems with the new precombines and previsibitities in cells around the Railroad HQ. So I took this version offline. If you have installed version 1.2.1 please update to version 1.3.
Version 1.3 adds 2 new ship destinations: Taffington Boathouse and Concord Boat Storage.
I am aware that the new destinations would be difficult to reach with such a large ship, but this way the ship can be used over the entire game map. Both destinations are optional and can be disabled from the console (set CS7_TaffingtonDestinationEnabled to 0 / set CS7_ConcordDestinationEnabled to 0).
Interesting. Kinda of sitting at the arse end of nowhere, not a hop skip and jump to get to, but interesting.
If living aboard ship is your thing, this is the mod for you. It's also a tour de force for subtle scripting; everything you need is neatly stowed away and sets up with a click. And the sailing cutscene is a nice touch.
Thank you for the mod but i wish you'd just tell people the exact location of the ship instead of being so cryptic, there is no quest whatsoever and Far Harbor is really not telling anything. I explored the whole island without finding anything, at which point i just gave up and changed mod.
I'm not cryptic. You will get the quest as soon as you are in Far Harbor (no matter where on the island). If you didn't get a quest, then the mod is not installed or activated correctly. Very simple, and then no searching helps.
You blindly explored the Island? It didn't occur to you that there should be some indication and that -- if there isn't -- you didn't install the mod properly or at all? ...
Awesome mod! :-) I've been using another fast travel ship mod The Red Wave (Reloaded) Fast Travel Player Home for months and it's really refreshing to have one more ship, with a new set of features and destinations. Actually I'm keeping them both docked at the Castle so I can conveniently use one or the other (both are initially found in Far Harbor so you'll have to coc your way to Far Harbor once to do it). But back to Sailboat Abode - A Fast Travel Ship and its features: o First of all, browsing through the Comments section before trying the mod I read a comment about the interior being much bigger than the exterior which is in general a total turnoff for me, but luckily it isn't so. It does seem slightly bigger if you carefully count the steps but it's nothing that would be immersion-breaking of anything of the sort. In other words, it's basically invisible. With that out of the way... o The initial location is great. Could be quite tough to reach if you're low level as first you have to reach Far Harbor and then you have to reach a far away part of the Island, but still it can be an interesting challenge and definitely a worthy goal. o When it comes to looks, both the exterior and interior are just fantastic. Compared to the other ship mod I mention above, I especially value the fact that the inside of the ship actually is an interior cell. Nothing can beat the sense of relaxation in a Fallout world (be it FO3, FNV or FO4) like entering a safe, cozy interior cell, listening to the sound of waves and enjoying the warm light of an oil lamp added through the workbench... o The departure animation indeed is cool, but it does take some time so it would be nice to have an option to skip it somehow. Still, compared to actually walking to a destination it's nothing :-) o I love the selection of the docking positions, especially in the Far Harbor DLC. Testing this mod I actually had a reason and opportunity to visit some far away places for the first time, where no quest has so far taken me. And made a few discoveries along the way, as it always happens in every Fallout... o It would be nice if both ships could be docked in Far Harbor but unfortunately their positions overlap. Also, the way this mod's ship docks in Dalton farm is nothing but logical but that's exactly where I built a house already so - tough luck for me :-) Can't really blame the mod. o The little boat used in some locations is a nice and immersive solution. o Plus, so many little details worth discovering yourself... Oh yes, I can't honestly say if the position of the key is problematic or not because I've already seen it mentioned in the Comments section before trying the mod, but it really doesn't seem even remotely hard to find.
Some issues I found (nothing too serious): o The bobblehead stand seems to duplicate bobbleheads. Here are the steps to reproduce this: check your Misc inventory that you have 1 bobblehead (simply as a sanity check). Put it in the stand. Point to it and press Enter to take it. It will not be visible anymore in the stand, but it will still be listed in the stand's inventory. Open the stand's inventory and take it. Check your Misc inventory: now you have 2 bobbleheads :-) o I think the hatch -- which itself is a great detail -- is randomly opened on closed in different locations. No big deal, maybe it even adds to the realism as I always play with a follower. Anyway, it's a piece of cake to detect and adjust. o In Nuka-World, the "ladder up" (when I'm trying to get back up on the ship's deck) actually teleports me inside the ship (not in the interior cell but inside the ship model in the exterior cell) so I have to tcl my way out. No big deal, I simply tcl all the way up and that's that.
I like it, but why didn't you include a German version? The video was created with a game set to German. What I would still be missing is a new sail. With so much work, a sail should have been included.
192 comments
I am aware that the new destinations would be difficult to reach with such a large ship, but this way the ship can be used over the entire game map. Both destinations are optional and can be disabled from the console (set CS7_TaffingtonDestinationEnabled to 0 / set CS7_ConcordDestinationEnabled to 0).
If not, it is written in the description and can be seen in the video.
If living aboard ship is your thing, this is the mod for you. It's also a tour de force for subtle scripting; everything you need is neatly stowed away and sets up with a click. And the sailing cutscene is a nice touch.
Tracked and endorsed.
o First of all, browsing through the Comments section before trying the mod I read a comment about the interior being much bigger than the exterior which is in general a total turnoff for me, but luckily it isn't so. It does seem slightly bigger if you carefully count the steps but it's nothing that would be immersion-breaking of anything of the sort. In other words, it's basically invisible. With that out of the way...
o The initial location is great. Could be quite tough to reach if you're low level as first you have to reach Far Harbor and then you have to reach a far away part of the Island, but still it can be an interesting challenge and definitely a worthy goal.
o When it comes to looks, both the exterior and interior are just fantastic. Compared to the other ship mod I mention above, I especially value the fact that the inside of the ship actually is an interior cell. Nothing can beat the sense of relaxation in a Fallout world (be it FO3, FNV or FO4) like entering a safe, cozy interior cell, listening to the sound of waves and enjoying the warm light of an oil lamp added through the workbench...
o The departure animation indeed is cool, but it does take some time so it would be nice to have an option to skip it somehow. Still, compared to actually walking to a destination it's nothing :-)
o I love the selection of the docking positions, especially in the Far Harbor DLC. Testing this mod I actually had a reason and opportunity to visit some far away places for the first time, where no quest has so far taken me. And made a few discoveries along the way, as it always happens in every Fallout...
o It would be nice if both ships could be docked in Far Harbor but unfortunately their positions overlap. Also, the way this mod's ship docks in Dalton farm is nothing but logical but that's exactly where I built a house already so - tough luck for me :-) Can't really blame the mod.
o The little boat used in some locations is a nice and immersive solution.
o Plus, so many little details worth discovering yourself... Oh yes, I can't honestly say if the position of the key is problematic or not because I've already seen it mentioned in the Comments section before trying the mod, but it really doesn't seem even remotely hard to find.
Some issues I found (nothing too serious):
o The bobblehead stand seems to duplicate bobbleheads. Here are the steps to reproduce this: check your Misc inventory that you have 1 bobblehead (simply as a sanity check). Put it in the stand. Point to it and press Enter to take it. It will not be visible anymore in the stand, but it will still be listed in the stand's inventory. Open the stand's inventory and take it. Check your Misc inventory: now you have 2 bobbleheads :-)
o I think the hatch -- which itself is a great detail -- is randomly opened on closed in different locations. No big deal, maybe it even adds to the realism as I always play with a follower. Anyway, it's a piece of cake to detect and adjust.
o In Nuka-World, the "ladder up" (when I'm trying to get back up on the ship's deck) actually teleports me inside the ship (not in the interior cell but inside the ship model in the exterior cell) so I have to tcl my way out. No big deal, I simply tcl all the way up and that's that.
Overall - highly recommended!
I was wondering if you would consider making an add-on for the Boon Island mod. I think that would fit nicely along...
Thanks again!
I like it, but why didn't you include a German version? The video was created with a game set to German. What I would still be missing is a new sail. With so much work, a sail should have been included.
If you make me the meshes for a new sail, I will be happy to add it.