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Degenerate Dak

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DegenerateDak

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179 comments

  1. kosmikoy
    kosmikoy
    • member
    • 4 kudos
    Great mod! I've been using it for a while now, and a thought just occurred to me: would it be possible to create a patch that re-categorizes the weapon from Rifles to Heavy Weapons? This would allow it to benefit from the Big Guns perks, which seems appropriate given its machine gun nature. Thanks!
  2. NexusNoobie101
    NexusNoobie101
    • member
    • 0 kudos
    Does this mod work with nextgen or no?
  3. TheRealGeneral
    TheRealGeneral
    • supporter
    • 14 kudos
    Any chance of a loose file version with just the replacer mesh/textures? Why is an esp or ba2 even needed? (<--Actual question, I see this so often in fallout 4 when it could just be a simple add to data folder file swap)
    1. Pig
      Pig
      • premium
      • 1,260 kudos
      The rename version needs an esp to rename it at the very least 
    2. TheRealGeneral
      TheRealGeneral
      • supporter
      • 14 kudos
      Ok fair. I didn't realize they renamed it. Still would be ok not renamed if it saved a plugin. Imo
  4. MihNul
    MihNul
    • member
    • 0 kudos
    my assault rifle handguard not green how to fix?
  5. Admiral30
    Admiral30
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    • 169 kudos
    It seems that loading screen mesh is not replaced. I don't consider it an issue (arguably it's not worth the effort at all), just saying in case you don't know that, but I bet you do. 
  6. Selakii
    Selakii
    • premium
    • 131 kudos
    nice
  7. thenamelessmist
    thenamelessmist
    • premium
    • 1 kudos
    A patch for VIS?
    1. BlueSkeletor
      BlueSkeletor
      • supporter
      • 0 kudos
      VIS? as in VIS-G? That heaping pile of s#*!? No.
    2. zZzKaizZz
      zZzKaizZz
      • premium
      • 6 kudos
      VIS is long obsoleted by FIS and the FallUI series, get out from under that rock, buddy xD
  8. Metaldead
    Metaldead
    • supporter
    • 4 kudos
  9. Tort1lla
    Tort1lla
    • member
    • 0 kudos
    Great remesh that AR needed.
    Still leaves a question - is it possible to use simultaneously both this and MG-69 mods? 
    Fallout 4 deserves LMG as good as MG-69, but it also needs proper AR like the one you've made. It 100000% better that another cod mw ported m4
    1. Blackrecon99
      Blackrecon99
      • member
      • 1 kudos
      There is a mod on Nexus that adds the MG69 as a Standalone but with a reanimation integrated in it, but that took me 5 mins to revert it back to vanilla anims in fo4edit if these anims are not to your liking. The Author of that mod has left instructions for it in the mods comments.
  10. DBNexusFNV12
    DBNexusFNV12
    • member
    • 0 kudos
    Note for anyone using the rename option: if you're using MrLameGaming's Assault Rifle Reanimation, you're going to have to either make sure this mod loads after that or use FO4Edit to get it to be correctly named.