Great mod! I've been using it for a while now, and a thought just occurred to me: would it be possible to create a patch that re-categorizes the weapon from Rifles to Heavy Weapons? This would allow it to benefit from the Big Guns perks, which seems appropriate given its machine gun nature. Thanks!
Any chance of a loose file version with just the replacer mesh/textures? Why is an esp or ba2 even needed? (<--Actual question, I see this so often in fallout 4 when it could just be a simple add to data folder file swap)
It seems that loading screen mesh is not replaced. I don't consider it an issue (arguably it's not worth the effort at all), just saying in case you don't know that, but I bet you do.
Great remesh that AR needed. Still leaves a question - is it possible to use simultaneously both this and MG-69 mods? Fallout 4 deserves LMG as good as MG-69, but it also needs proper AR like the one you've made. It 100000% better that another cod mw ported m4
There is a mod on Nexus that adds the MG69 as a Standalone but with a reanimation integrated in it, but that took me 5 mins to revert it back to vanilla anims in fo4edit if these anims are not to your liking. The Author of that mod has left instructions for it in the mods comments.
Note for anyone using the rename option: if you're using MrLameGaming's Assault Rifle Reanimation, you're going to have to either make sure this mod loads after that or use FO4Edit to get it to be correctly named.
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Neither mod will cause issues alone, but when both are activated in my modlist I invariably get corrupted animation/mesh CTDs when auto-loading after character death. I Binary-checked my modlist of all animation mods and it came down to these two. As said, neither seem to cause issues alone, only when used in tandem.
Still leaves a question - is it possible to use simultaneously both this and MG-69 mods?
Fallout 4 deserves LMG as good as MG-69, but it also needs proper AR like the one you've made. It 100000% better that another cod mw ported m4