I have a Dumb Idea what if you build a mod that replaces all of the dull vanilla mirrors in the game with realistic and reflective mirrors but I can dream
Ha and what hack if increasing cubemap size and apply the character on cubemap instead environment color/map? Then facing to high smooth/specular object like a mirror lol
From my experience, ENB can make the SSR effect more pronounced than without. But even without ENB you will be able to see a difference since I also add/edit a couple other things in the mod.
I'd love if it were possible, but as far as I understand, only game developers with access to source code would be able to make true mirrors happen. So way above my league haha
Aww dang You know a secret game developers did back in the day, they would make a 'second-room' in where the mirror, is literally just another small room, where your character is duplicated in it, and they simply repeat the same mirror movements you are. as is seen with Jill Valentine here, and even in old Duke Nukem games. This means that the devs cheated, since making mirrors isn't easy in games. With Bethesda's lazy ass though, they just literally didn't do it
You’re thinking of cubemaps. The same reflection everywhere type thing. But the water can actually “reflect” the objects around it/over it, depending on ini settings. It can be pretty fps taxing, though.
It's probably a jpeg of course, but her spinning and the 'reflection' of Jill Valentine is definitely not a still image (and can't be a gif) because she's able to mimic my exact movements. This is where I read that this is actually a second room, where a doubleganger is actually mimicking my character's movements in mirror form, this gives players the illusion of this being a mirror, pretty amazing I think, in fact I bet Silent Hill even did it for their mirrors
Yeah I know the cubemap principles that show an environment pic in reflective surface. That was not cubemap I think. It's strange. Else full mirror reflection already also exist in duke nukem in 1991.
Hmm, you know I think that too might actually had been a 'doubleganger room' the video I saw talking about this also showed footage of Duke Nukem, which might mean that game wasn't actually using a scripted mirror, but cheating with another miniature room
Beth's not being being lazy here. Recreating a whole room, player & npcs in it, would more than double the game load (as you'd need to apply special rules so the game doesn't have them interact with the "real" world. And somewhere like an office block, department store, school, metro (anywhere with more than one wall with a mirror), would need multiple duplication loads running. And imagine loads from fighting in such cells! All just to create a reflection for narcissistic players to repeatedtly stop and admire their character.
And that's just for intact mirrors. If you have a typically broken one and want a believable effect you need multiple duplicates (at least 2 or 3 different shard angles) or else when you got close the impression of shatteredness would be ruined by a perfect single angle.
Then there's tarnishing. You find some antique mirrors 200+yrs old but any in good condition will have been re-silvered or historically replaced, and don't use the thinner coatings or cheaper materials of modern ones. Then there's active sulfur and other elements in any nuclear fallout (and radstorms) which'd seriously accelerate tarnishing. Typical prewar mirrors should prob be more reflective than vanilla FO4, but if you want realism then you ain't using most of them for shaving. This mod is as far as one should go, imho. So thanks for sharing a neat mod!
For this kind of "pre-determined" reflection, yes, it's doable in 2015, but only for linear games or scenes. It's not about laziness, copying the surroudings for every mirror and rendering it in real-time was not practical for any game as large as FO4. Not only Beth, no dev would inplement accurate mirror reflection in this kind of open-world game until release of raytracing in 2018. And after 2018, see how many games have real-time reflection on mirrors if you do some study. Anyway, I think real-time mirror reflection could be achievable very soon if Nvidia RTX Remix could render raytraced reflection into FO4, but I don't want to see my arms floating in the mirror, and modding FO4 with Remix will require tons of work, and you probably need a RTX4090 to play the RTX modded game smoothly.
I don't know, not many good games have been released, in fact the entire video game community (or at least from Youtube's angle) have been silent. I know if I make a game, I'm gunna force all of my devs to focus on making real mirrors, capable of capturing every movement. That would be my sole priority
Meh, whatever, I'm looking forward to see your game with world-greatest mirrors. I gonna seek something more practical, maybe bodyslide support for brahmins.
Hmm, how about brahmin that stand upright? that would be pretty dope to see, or Brahmin power armor. Good luck getting a mod request to make that sadly
I wanna make ingame cars' rear view mirror have real mirrors too, so players can see what's behind them
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Then facing to high smooth/specular object like a mirror
lol
if so that would also be dope stuff too ^~^
You know a secret game developers did back in the day, they would make a 'second-room' in where the mirror, is literally just another small room, where your character is duplicated in it, and they simply repeat the same mirror movements you are.
And that's just for intact mirrors. If you have a typically broken one and want a believable effect you need multiple duplicates (at least 2 or 3 different shard angles) or else when you got close the impression of shatteredness would be ruined by a perfect single angle.
Then there's tarnishing. You find some antique mirrors 200+yrs old but any in good condition will have been re-silvered or historically replaced, and don't use the thinner coatings or cheaper materials of modern ones. Then there's active sulfur and other elements in any nuclear fallout (and radstorms) which'd seriously accelerate tarnishing. Typical prewar mirrors should prob be more reflective than vanilla FO4, but if you want realism then you ain't using most of them for shaving. This mod is as far as one should go, imho.
So thanks for sharing a neat mod!
Ohhhh with Bethesda's millions and programmers, I bet they can manage implementing a proper mirror for their games
Anyway, I think real-time mirror reflection could be achievable very soon if Nvidia RTX Remix could render raytraced reflection into FO4, but I don't want to see my arms floating in the mirror, and modding FO4 with Remix will require tons of work, and you probably need a RTX4090 to play the RTX modded game smoothly.
I know if I make a game, I'm gunna force all of my devs to focus on making real mirrors, capable of capturing every movement.
That would be my sole priority
I wanna make ingame cars' rear view mirror have real mirrors too, so players can see what's behind them