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Jellybean

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jellyfish1965

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4 comments

  1. Stahldame
    Stahldame
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    • 0 kudos
    When I spawned in for the first time, Doc Weathers' was already in the Caravan Trading Post.

    I haven't even built up the area yet, let alone have any settlers.

    So I left a few times and even removed the Trading Post.

    But he and his caravan are still roaming the island.
  2. ShadowKraz42
    ShadowKraz42
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    • 7 kudos
    Just an FYI for anyone with the Mutant Menagerie series of mods; I have a couple of ghoul sharks laying on the ground, not dead or doing anything, just laying there. Also a couple of radioactive fungi in one corner. This may be due to my enabling this mod mid-game; just be aware. When I start a new game (too far into this one to stop), I'll double-check.

    I love this mod, btw. It will remain in my load order.
  3. HenryArchy
    HenryArchy
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    • 2 kudos
    I just watched the Video on StarField. I reckon your attempt is still new or in very early stage, what I am saying is... ... you may use one underwater location, place a 'spaceship' with a door which leads you to a completely new cell, get a space suit with 'permanent jump jet' capability (somebody modded the jump jet to last like forever, anyway), then... you can press a button to launch your spaceship into space and into yet another newly created cell, which you can exit the spaceship and use the jump jet space suit to fly around the new cells dotted with spherical objects each with its own new cells of special worlds, and... ...

    Hehehehe... ... 

    You don't need 1000 planets or worlds as in StarField, then you can just recreate some of the worlds in StarField and import the quests and such... the most interesting worlds and things and quests into the worlds of your mod... ...

    You will probably get the 'mod of the month' by simply 'monkey sees monkey do' by having StarField in FO4. 

    If you like, and you are capable in IT for this, you can also have workshop... remodify the textures and such of workshops into spaceship factories whereby you can assemble the components of a 'home', though each components of such homes will have varied characteristics and specs... Something like fitting radios and shacks and flower pots together, whereby radios are modified into wings with afterburner waves effect, shacks... your cockpit/storage/whatever, and the flower pots as missile launchers or laser cannons... ... then you can fly in it... as if you are riding a Brahmin Cow. 

    Depending on what team or help and your level in IT skills, I see the mods over Nexus, all can be done with FO4 engine. Which is, if players' computers can play StarField, they can play your StarField mod in FO4, which is an old game already. Hee hee hee... ...

    Not to mention, the creatures and factions in StarField can totally be created by modding and added into your world. Wow... ...

    Of course... ... if you can gather enough help, you can like copy the entire world of many worlds in StarField and merge FO4 with StarField using FO4 engine.

    Yeah... ... ... And you can redesign the quests or stories or whatever according to your whims and fancies.

    Honestly, if you are just starting, you can consider the use of your time and resources directing them into such... hilariously grand projects.

    And if you start this little project, you can expect modders to start creating StarField weapons and items and add into your mod. Problem solved. You can just concentrate on creating the worlds in StarField then. The blueprint is ready from Bethesda, isn't it? Just as how people are recreating FO1 and Mothership Zeta.

    Have fun.