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Autistic Aussie

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AutisticAussie

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33 comments

  1. BARUKICHI
    BARUKICHI
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    The defenses seem excessive.
    I think a version with 1-2 minutemen at each base (killable & respawn) would be just right for those who also want to enjoy defense.
    1. AutisticAussie
      AutisticAussie
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      Do people seriously not read the FAQ bit about where I say I will block people for doing this?
  2. Cien137
    Cien137
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    • 1 kudos
    They saved me over a hundred times! Thank you :) 
    1. AutisticAussie
      AutisticAussie
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      You're welcome.
  3. MisterNumbers3k
    MisterNumbers3k
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    Hey, just chiming in. Your mods are neat. Unfortunately broken precombines and deleted records are problematic. I'm not here to complain, but I thought I would provide an easy tool I used to regenerate them in my mod. It's about as simple as it can get. Click a few times and it auto generates. If interested, the link is below. Also, disabling items is much better than deleting them. Deleting items can cause future issues. Disabling on the other hand is quite a bit safer. 

    That said, I am providing advice, not complaining. Keep making mods and doing what makes you happy - that is what matters. Take care and feel free to DM me if you have any questions regarding the precombines and previs data.

    https://www.nexusmods.com/fallout4/mods/69978
  4. Limark95
    Limark95
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    I think I've found two of your hidden treasures. The code for one was pretty fun to crack.
    1. AutisticAussie
      AutisticAussie
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      Oh I'm glad you enjoyed it. As the clues say "Enough to last for years" :)
    2. Limark95
      Limark95
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      Definitely
  5. YankaWestwood
    YankaWestwood
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    • 2 kudos
    Hello! great mod! is it compatible with sim settlement mod?
    1. AutisticAussie
      AutisticAussie
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      I have no idea. I don't have that mod.
  6. poomza6
    poomza6
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    • 0 kudos

  7. Limark95
    Limark95
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    I'm all for settlements doing something for themselves.
  8. Grifman
    Grifman
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    • 14 kudos
    Questions:

    1)  How many guards per post?
    2)  Do they respawn if killed?
    1. AutisticAussie
      AutisticAussie
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      2-4 guards per post.
      They're essential, and can't die.
  9. Doug4gouD
    Doug4gouD
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    If one works on behalf of, let alone generals the minutemen - this'd certainly make sense.
    Do minutemen at these guard posts engage raiding baddies? As in, do they contribute to settlement security?
    1. AutisticAussie
      AutisticAussie
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      Yes, they engage baddies. They're part of the Minutemen faction so will attack anything opposed to / any enemy, of the Minutemen.
    2. Doug4gouD
      Doug4gouD
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      Installed yesterday and finding the minutemen remarkably effective in thwarting settlement attacks when I'm present, even their miniguns seem effective!

      Now I'm curious to see the difference, if any, in Bethesda's dice roll on failed vs successful settlement defence.

      These minutemen don't speak to me when I attempt to converse with them (though I have heard some usual random voice lines in their presence).

      Not seeing any problems, though I've only visited 2 settlements so far.
  10. AutisticAussie
    AutisticAussie
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    So has anyone found the treasure yet?
    1. dexter67
      dexter67
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      • 1 kudos
      No, but your mod is awesome all the same :)
    2. AutisticAussie
      AutisticAussie
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      Thanks. Finding the treasure is fun as well.