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YerABCs

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27 comments

  1. LOLI5674
    LOLI5674
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    Hi. I immediately apologize for my English, as I am writing through a translator). I found an incompatibility with an unofficial patch for the game. Can you refine the mod for this patch? In my opinion, your mod is the best of it's kind (it does not remove anything superfluous and does not add any loot chest).
    1. YerABCs
      YerABCs
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      Hey, sorry for taking so long to reply. Life got busy.

      Unfortunately, I don't know how I would refine the mod for the patch. I could try to recreate it with the unofficial patch as one of the source files, which could be done within the year. (Not that it takes a long time to do, but more that life got busy. I released this mod when I had ample free time in high school.)

      Anyways, I'll do what I can and see if I can't come up with a better response before the end of 2024.

      Thanks :)
    2. M00NC0BBLER
      M00NC0BBLER
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      I'm thinking really hard here. But basically you could see what the conflicts are between your mod and the unofficial patch by using things like Xedit tool. Then you just decide which of the changes are to stay and what should go. I think that's one way to handle this.
    3. YerABCs
      YerABCs
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      That sounds like a good idea. Thanks for the tip.
  2. Xanthus2024
    Xanthus2024
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    There's one full set of PA on the bridge above Graygarden. I've started the game countless times with this mod installed, and that particular PA is always there, every single time. 
    1. YerABCs
      YerABCs
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      Bit late to my own funeral here but I'll put out an update sometime (within '24) & remove that.
    2. Xanthus2024
      Xanthus2024
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      Guess it's time for a new playthrough, lol. 
    3. Xanthus2024
      Xanthus2024
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      Forgot to mention there's also at least one regular full set of X-01 PA in Nuka-World, although that may have been on purpose. 
    4. YerABCs
      YerABCs
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      I didn't do any DLC Power Armor removal. Automatron, Nuka-World, and Far Harbor are untouched. (Mostly because the Commonwealth was hard enough on its own.) I do intend on adding these in a future update. (The sequel that'll be three years in the making lol.)
  3. ShinDangaioh
    ShinDangaioh
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    This is a great mod and paired with the mod' Broken T-45 on Concord Museum Rooftop'  akes care of  the over abundance of Power Armor
    1. YerABCs
      YerABCs
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      Thank you very much for your support!
  4. M01ven
    M01ven
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    Привет. Такой вопрос, комплект Т-51 Где-нибудь возможно найти?
    Есть идея по этому поводу: Сделать 4 комплекта Т-45, Т-51, Т-60, Х-01. Т-45 в начале дают, Т-60 Братство, Т-51 Где-нибудь разместить, Х-01 в Море оставить а остальные убрать. Я думаю 4 комлекта более чем достаточно. А то складировать Каркасы с ненужными комплектами мало кого интересует
    1. YerABCs
      YerABCs
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      Привет. Эта великолепная идея. Я думаю, это что-то вроде упущения с моей стороны. Добавлю еще одну версию, которая добавляет (как минимум) по 1 силовой броне каждого типа где-нибудь в Содружестве. Поскольку я учусь в колледже, создание может занять некоторое время.

      Прошу прощения, если в этом ответе есть грамматические или орфографические ошибки. Я хотел, чтобы вам было легко читать, поэтому воспользовался Google Translate :)
  5. Mechozavrik
    Mechozavrik
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    Great Mod! Best of all!
    1. YerABCs
      YerABCs
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      Thanks man, I'm glad to see others enjoying it :)
  6. SamStudio
    SamStudio
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    Sick mod dude! Definitely one of those mods I never remove from my library.
    1. YerABCs
      YerABCs
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      I'm glad :)
      If you ever do end up finding Power Armor, let me know. I made sure to remove everything that wasn't in the Glowing Sea, and I left one set end of a dungeon in Downtown, but I could have made an oversight.
    2. focusingfoundation
      focusingfoundation
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      there's two in national guard training yard (recommend leaving the one locked inside the bunker)
      The one in the big dig is still there also.

      I encountered the one on the grey garden overpass which is odd as it wasn't there last playtru
      edit: most frames are removed, but inconsistent random ones sometimes aren't. I suspect cell conflicts as sometimes there's on in the big dig and sometimes there isn't same as graygarden
  7. focusingfoundation
    focusingfoundation
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    solid non-dlc addition my friend. thx much.
    now all's we need is some hero amongst us to publish a "vendors don't sell PA" mod as well

    oh, question, is there still PA in that one boston building with all the robot/turret guards?
    i'm just curious, truth be told I only go up there for the robots and forgot there was PA several times
    1. JacenSolo12
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      I agree that 45 Court in Boston should keep it's power armor set.
    2. YerABCs
      YerABCs
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      I did not remove it. That was a solid dungeon- also where I got my second X-01 back in 2016- so it will not be removed.
    3. focusingfoundation
      focusingfoundation
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      I think it'd be cool to remove the starting bos armor so you either have to buy, steal or complete danse's quest
  8. Kravik
    Kravik
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    Really great idea.  I've been using Some Assemble Required for so long but I much prefer this option of having nothing there rather than a big pile of stuff.  One question I do have though.  Is there an advantage of marking the frames as deleted rather than initially disabled?  I have always been under the impression that deleted references cause issues.  (I will admit, my knowledge is very minimal and I could be talking complete rubbish so don't feel like I know what I'm talking about, as I don't.)

    Also, are you planning to do the DLC worldspaces? 
    1. YerABCs
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      1) I don't know what effect it would have by deleting the reference. I hand deleted individual placements so that if an alternate version needed to be made, I wouldn't have to deal with putting the files back into the game. When you look up something in the Creation Kit, it shows you how many references it has. (I.e. "10mm Pistol | 25 uses") I almost deleted the randomized power armor frame, but saw there are actually four-ish variations of the aforementioned randomized frame.
      2) In response to your parentheses: (My knowledge is purely guesswork and skimming through a few guides. The references thing actually is known to cause issues if you don't know exactly every place the item is referenced. I've used FO4 Edit for weapon replacements- mainly shoving pipe weapons out of the picture- and I can tell you that references can at least be edited without damage. Funny enough, the Pipe Revolver Pistol is the only weapon to get screwy with me when I tried to replace it. Not sure why. That's unrelated though.)
      3) I'll end up doing DLC worlds, yes. I'm currently waiting for enough free time to double check the current version. Although I deleted a lot of power armor, there are locations that weren't on my list that I know I've seen power armor in before. End of the day: yes, DLC updates are coming. I'll likely make separate files for Far Harbor, Nuka-World, and then a joint/all DLC version.

      Thanks for commenting and supporting the mod, made my day to see another comment :)
    2. streetyson
      streetyson
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      I think the disabled-preferable-to-deleted thing is about protecting precombines. But any PA you can take won't be precombined.
      Nice mod idea, coming from FO3, I hated the way FO4 totally over-pimps power armour and then constantly shoves it in your face.
  9. awkwardgardener
    awkwardgardener
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    This compliments my mod, No Power Armor Allowed, perfectly. Thanks bunches for making this! 
    1. YerABCs
      YerABCs
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      Soul mates??