Fallout 4
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Created by

Andrew Gebert - GRY

Uploaded by

GRY2048

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About this mod

Replaces the Workshop Workbench with a higher quality model.

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Replaces the Workshop Workbench with a higher quality model.

PERFORMANCE

Model converted to BSMeshLODTriShape to reduce polygons depending on how far the player is from the model.

original model    -   8728 triangles
new model          -   33374 triangles

Shouldn't break precombines.

DISCLAIMER
the Workbench may look slightly different in your game depending on the mipblur_DefaultOutside1.dds that you use. I use a desaturated version of the Metal Shine Cubemap from PBR Materials Project.

CREDIT
Andrew Gebert for asset creation.
IcestormNG for Texture Toolbox and LOD creation tutorial.