Replaces the Workshop Workbench with a higher quality model.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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File credits
Andrew Gebert - https://www.artstation.com/awgebert
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Replaces the Workshop Workbench with a higher quality model.
PERFORMANCE Model converted to BSMeshLODTriShape to reduce polygons depending on how far the player is from the model.
original model - 8728 triangles new model - 33374 triangles
Shouldn't break precombines.
DISCLAIMER the Workbench may look slightly different in your game depending on the mipblur_DefaultOutside1.dds that you use. I use a desaturated version of the Metal Shine Cubemap from PBR Materials Project.
CREDIT Andrew Gebert for asset creation. IcestormNG for Texture Toolbox and LOD creation tutorial.