Like the mod, but not the UFO`s either need to be made easier to kill, or ability to remove them from my game. Done a mission lastnight when 3 ships showed up in the mission area :(.
if youre on PC, just use the console command tfc (free camera mod) move to the alien ship, click on it and then type disable, and boom, no more alien airship and u gain no exp so is not cheating is simply like it was never there.
if youre on PC, just use the console command tfc (free camera mod) move to the alien ship, click on it and then type disable, and boom, no more alien airship and u gain no exp so is not cheating is simply like it was never there.
Apparently this is not compatible with War of the Commonwealth https://www.nexusmods.com/fallout4/mods/12395, I haven't seen a single alien spawn in the world as WotC floods all the spawn points, Frogbert is there and I can spawn the other aliens using console commands so the mod is functional, just not spawning aliens into the world. Can these two mods be made compatible?
I really like this mod, but I would like to know if it is programmed or not so that the zetans regenerate again, because I already cleared several areas of zetan and they did not reappear after the first time.🤔
Excellent mod. Used it for several characters now and it really adds a missing piece to the game, in several bare spots at that.
Do the UFOs respawn for anyone? According to Xedit they're supposed to, but they don't. No conflicts btw, at least none physical. Maybe something to do with the cell they're in?
The troops respawn, but they look a bit lonely without their support craft...
UFos respawn!? One of these monsters with Skyrim dragons' behavior destroyed the entire Lexington "raider camp", not to mention what they did to my character.
the way i thought about that aspect was the aliens way to trick the humans to lure them in, this is what i think, i also have lots of gunners with camps everywhere all over the map, so often times i think it's the gunners and i try to avoid them because they are damn tough in my game, it's actually very intimidating fighting them, once i was attempting on sneaking passed the gunners on a overpass and when i got to the top of the hill an alien ship saw me and started to shoot at me and it released their aliens to fight me, i had to run away, but i lead them to the gunners lol, suddenly the aliens and the gunners were fighting and i ran and watched from a distance to see who won lol, the gunners won, but it was a hell of a battle, i was lucky i didn't die, so it was smart of me to use the gunners to save me.
i have a mod where i can disguise myself as a gunner, and i did make use of it here, but it was tough regardless because the gunners have a chance based on how close i get to them even when wearing their gear, they can sometimes notice you as not them and attack you.
Yeah, hahaha Now I know what you’re talking about. It’s quite exhilarating and adds a thrill of chaos when you’re losing a gunfight and then encounter those alien fellas, thinking they’re a BoS Vertibird instead.
311 comments
No changes to the base mod, just the addition of a follower, Frogbert the Froggo, who can be found in the Concord Speakeasy basement.
Do the UFOs respawn for anyone? According to Xedit they're supposed to, but they don't. No conflicts btw, at least none physical. Maybe something to do with the cell they're in?
The troops respawn, but they look a bit lonely without their support craft...
Anyone else experiencing this?
i have a mod where i can disguise myself as a gunner, and i did make use of it here, but it was tough regardless because the gunners have a chance based on how close i get to them even when wearing their gear, they can sometimes notice you as not them and attack you.