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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Dennis LJ Kahl and JSRS Studios NARKADDA for the snow sounds
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Changelogs
Version 1.6
Lowered volume of clothing sounds
Added new layers to dirt and sand sounds
Added gear and clothing layers to carpet sounds
Addition layers (broken twigs, wood creaking, etc) will now only play 75% of the time
Version 1.5
Added optional clothing sounds.
Added a condition check to gear sounds so that they will only play if player is wearing armor with keyword "ObjectTypeArmor"
Added optional winter/snow sounds - thank you to NARKADDA
Raised volume of additions layer (broken twigs, wood creaking, etc) to be in line with everything else
Version 1.4
Reduced volume of crouching/standing sounds.
Added new sound layers to NPC sounds.
Increased volume of solid metal sounds.
Added diversity to metal sounds, differences between soft and hard/hollow and solid, etc.
Added some missing sneak sounds.
Version 1.3
Added MCM support to enable/disable certain sounds
Added new player gear layer to simulate the sound of military clothing and equipment
Fixed the playing of mud sounds indoors by adding new "dry mud" sound
Fixed the sand sprint sounds
Added indoor metal sounds
Version 1.2
Added new layer to concrete sound
Version 1.1
Removed scraping/skidding sound from stone/concrete materials.
Added sneaking sounds for mud and broken stone.
Fixed a few of the NPC sounds.
JSRS Movement Sounds
Replaces movement sounds for player and NPC with those from the JSRS Mod for Arma 3.
Includes:
New footstep sounds with variable layers to add more variety and immersion
Wet weather sounds - when it's raining you will hear it in your footsteps
New player crouching and standing sounds
New player start and stop movement sounds
New jumping sounds
New swimming sounds
Added mud sounds. (Fallout 4 doesn't have mud sounds originally)
New tactical sneaking sounds.
Optional snow sounds
Optional clothing and tactical gear sounds
Depending on your audio settings you may need to tweak the footsteps volume to suit your tastes. I tried to keep the source sounds as close to vanilla levels as possible.