the ocbp mod has a file that explains it, but I think you want to increase stiffness, increase stiffness2 and/or decrease damping. dampening handles velocity removed, stiffness handles Linear stiffness, stiffness 2 handles Quadratic stiffness. at least that's my understanding of it anyways, I could be wrong. one preset had dampening at 1.8, one had it at 0.5, and I think the default is 1.3. I'm gonna do some tests actually I just realized something, it says 1.0 dampening would remove all velocity, so I'm guessing the reason most presets have 1.something is probably so it bounces more. again, I could be wrong so feel free to correct me
hey downloaded everything and i still dont have the physics, everything is installed properly as far as i can tell. any way to know if im doing soemthing wrong
you have to add it in outfit studio yourself. SQr17 has written an article on how to do that. Alcater makes good 3BBB conversions for a large variety of clothes mod on the nexus.
Using this preset disables chest physics when wearing armor. To re-enable chest physics, navigate to [Mod Organizer 2]: (ur MO2 folder or whatever)> mods>OCBP>F4SE>Plugins. Open OCBP.ini in notepad. Under [General] change detectArmor=1 to 0. Save and exit.
i think i installed this wrong or something, i installed all the requirements and all im getting is the default physics and not this preset, the butt jiggles too much and the chest doesnt move at all. do i need to rebuild the clothes that im using or something? i use vtaws clothes
I believe its mcgFemaleWalk https://www.nexusmods.com/fallout4/mods/26247 Note: mcgFemaleWalk animation will have issues with some weapons, example - Fallout 3 weapons (mainly the sniper rifle in third person). It can be fixed by not using the esp that is included in the archive, it edits humanrace, also unpack the ba2 archive to use the loose .hkx animation files.
I am curious about this one from pretty much the goto author for landscape mods in Fallout 4.
As I consider this essential to gameplay, I've quite a few ocbp.ini variants, and some things still aren't quite right (though apparently will never be as right as SkyRim has managed) so interested to compare what I've come up with so far (based on the work of others, of course) with this new one.
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at least that's my understanding of it anyways, I could be wrong. one preset had dampening at 1.8, one had it at 0.5, and I think the default is 1.3. I'm gonna do some tests
actually I just realized something, it says 1.0 dampening would remove all velocity, so I'm guessing the reason most presets have 1.something is probably so it bounces more. again, I could be wrong so feel free to correct me
Alcater makes good 3BBB conversions for a large variety of clothes mod on the nexus.
https://www.nexusmods.com/fallout4/users/126720073?tab=user+files
What walk animation are you using?
mcgFemaleWalk
https://www.nexusmods.com/fallout4/mods/26247
Note: mcgFemaleWalk animation will have issues with some weapons, example - Fallout 3 weapons (mainly the sniper rifle in third person). It can be fixed by not using the esp that is included in the archive, it edits humanrace, also unpack the ba2 archive to use the loose .hkx animation files.
As I consider this essential to gameplay, I've quite a few ocbp.ini variants, and some things still aren't quite right (though apparently will never be as right as SkyRim has managed) so interested to compare what I've come up with so far (based on the work of others, of course) with this new one.