Will make more crafting mods when new armor mods release and don't have a crafting option or have a tiresome way of acquiring them and if I personally use those mods.
But feel free to point my way to mods that you think are cool and I might make a simple crafting patch if I decide to use them.
While I appreciate mods like this, any chance you may make it work with something different? The only reason I ask is I had to work hard to get my chem station working again due to an odd game locking bug where you can't exit the menu. Really want to grab a few of these, but don't want to go through the headache if the chem station goes wonky again.
There is a mod called Crafting Workbenches that offers several types of benches that may work if you ever consider this.
The not being able to exit a workstation is a known bug in vanilla. I don't plan on adding these into another workstation especially if it's a modded in one. Sorry for the inconvenience tho.
If you're still looking into this, take a look at Equipment And Crafting Overhual (The successor to Crafting Framework): https://www.nexusmods.com/fallout4/mods/55503 and Standalone Workbenches: https://www.nexusmods.com/fallout4/mods/41832
Standalone Workbenches will add appropriate workbenches, but more importantly ECO has an automatic patcher that will move items from the chem workbench to their appropriate location in Standalone Workbenches. So you get what you want here, and Nite doesn't have to change a thing.
4 comments
But feel free to point my way to mods that you think are cool and I might make a simple crafting patch if I decide to use them.
There is a mod called Crafting Workbenches that offers several types of benches that may work if you ever consider this.
Standalone Workbenches will add appropriate workbenches, but more importantly ECO has an automatic patcher that will move items from the chem workbench to their appropriate location in Standalone Workbenches. So you get what you want here, and Nite doesn't have to change a thing.