0 of 0

File information

Last updated

Original upload

Created by

Crash

Uploaded by

codeblackcrash

Virus scan

Safe to use

20 comments

  1. Russ0612
    Russ0612
    • member
    • 2 kudos
    .32 version should have only 8 rounds
    1. CosmicCrisis69
      CosmicCrisis69
      • member
      • 9 kudos
      edit: misread your comment sorry omg
    2. Russ0612
      Russ0612
      • member
      • 2 kudos
      but yea, in real life should only have 8 .32 rounds in that mag
  2. CosmicCrisis69
    CosmicCrisis69
    • member
    • 9 kudos
    Spawn a bit too frequently in containers
  3. Russ0612
    Russ0612
    • member
    • 2 kudos
    does this mod also effect shroud manor's pistol as well?
  4. Zekroh892
    Zekroh892
    • member
    • 0 kudos
    Do you have plans to include these tweaks for the Silver Sidearm from the Shrouded Manor Creation Club mod? (Specifically with making an optional patch for it like you did with the Deliverer)
  5. NummusVersari
    NummusVersari
    • premium
    • 40 kudos
    Really inspired by your mods. Thanks for all the work you've done.

    Tempted to riff off your mods for some ideas I never managed to bring into fruition.
    For example using 9mm instead of .38 for variant of this mod and also for pipe guns.
    1. codeblackcrash
      codeblackcrash
      • premium
      • 425 kudos
      I really appreciate that, thank you! The feeling is definitely mutual!

      Absolutely, please feel free to use any of the stuff I've done! I'm considering remaking this as a standalone mod without the requirement as part of my "vanilla weapon improvements" series I'm slowly working on.
    2. NummusVersari
      NummusVersari
      • premium
      • 40 kudos
      Vanilla Weapon Improvements is definitely the angle I was leaning towards for myself. Then supplemented with Dak's, Pig's, and Jkruse's stuff among others.

      I'm also considering your approach to caliber changes. Sort of a hidden feature in your mods. My original plans were to split each caliber into its own WEAP record but then Level Lists are much more work. Your approach gets most of the way there with much less work and changes.
  6. ARavenOfManyHats
    ARavenOfManyHats
    • premium
    • 42 kudos
    I'm curious, do you have any intentions to make tweaks to the Generic Radium Rifle by the same author?
    1. codeblackcrash
      codeblackcrash
      • premium
      • 425 kudos
      Yup! I'm working on that now so that it will drop alongside the Munitions 1.1 update.
    2. ARavenOfManyHats
      ARavenOfManyHats
      • premium
      • 42 kudos
      oh f*#@ yea
  7. aristidetorchia717
    aristidetorchia717
    • BANNED
    • 13 kudos
    hey there, would like to use this but would you mind clarifying something for me real quick?
    It is not clear from your description if the required mods also add the two other guns to the game (32 revolver and the 22 silenced). 

    I'd actually not want them spawning in my game and only stick the compact pistol. 
    Mind clarifying?

    Thanks!
    1. codeblackcrash
      codeblackcrash
      • premium
      • 425 kudos
      Sure thing- both weapons are required, as it needs both of those mods for their ammo assets. However, I kept the permissions on this mod open, so you're more than welcome to tweak it to your liking and upload that version.
    2. aristidetorchia717
      aristidetorchia717
      • BANNED
      • 13 kudos
      thanks for clarifying! I'm no modder and not much time at the moment to start learning this, but I think you should probably mention this in the description (that other two guns will be spawning in the gameworld as well). Are they being injected or do they replace LLs? 

      Better still, it'd be awesome if you were to use your established base to whip up a version that tweaks the compact pistol WITHOUT adding extra guns along the way, if that's something that can be done. 

      Thanks again, will look forward to it though of course understand if you're not interested in such a version.
    3. codeblackcrash
      codeblackcrash
      • premium
      • 425 kudos
      Apologies for the late response. I took your suggestion to heart and have released version 1.1 that doesn't require the .22 or .32 pistol mods. It does require Munitions, which is a much larger lore-friendly ammo project I've been working on.
  8. HankGaming2025
    HankGaming2025
    • premium
    • 3 kudos
    Is it safe to overwrite the LL injecting from your unofficial Defense Gun update?
    1. codeblackcrash
      codeblackcrash
      • premium
      • 425 kudos
      Are you referring to the LL injection scripts Dank_GunLLInject2.pex and Dank_INNRInjectorScript.pex? If so, then yes. I include a copy of the scripts I use with each mod just in case someone isn't using one of my other mods. I don't make any changes to the script itself, so it stays the exact same between releases.

      However, if you're referring to something else, let me know- there shouldn't be any conflicts between this and the Defense Gun update, but I may have mixed something up.
  9. MarshalAmimKagori
    MarshalAmimKagori
    • premium
    • 49 kudos
    Great work as always. I redid the main file to use Point Lookout instead of the .32 Pistol, I can send it to you if you want.
    1. codeblackcrash
      codeblackcrash
      • premium
      • 425 kudos
      Yeah certainly, feel free to send it over and I'll upload it and give you credit for it!